few questions to changelog 15.04.09
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first: removing Z-axis check on shrooms
- i know theres some bug abuses where you can make them unattackable but isn't this a bad way to fix it? imagine a shroom put up on that small wallpath in keeps and melees are now able to beat on them while being on the ground? afaik shrooms will now be attackable from any hight as long as you are in range and has LOS second: reactionaries now has a max 3 second window - does this mean its changed to the 1.82 way where you can use reactionaries no matter what happens as long as its within the 3second window? |
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1. Its quite unfair that shrooms can be placed in a way that you can't attack them in melee. Removing Z-checks is a balancing act. I don't see problems with that. No problems that are worse than before.
2. Yes. We had quite some problems with exploit possibilities. Introducing the 3 sec time window is the ideal solution to fix all problems at once. But, the time window expires immediately if your target made another attack, changing the last attack result. If someone attacks you with 2 second swing timer, you will have only 2 seconds to react. On the other side, if someone attacks you with a 5 second swing timer, you would have only 3 seconds to react instead 5. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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sweet ty for answers blue
![]() and nice way for staff to implement the "new" reactionary system ![]() also i understand the animist change but I dont think this is the best way to "fix" it |
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better then bannin ppl for setting groundtargets too high because they cant place the shrooms any other way to have any use out of them.
altough i seem to have missed the changelog on that - does it mean that you can attack the shrooms no matter how high there where placed? if so, in free field that solves all the problems. but can you now stand below a shroom placed on eg a bridge or up on a wall and attack it? Last edited by BlackCougar on Apr 18, 2009 11:46, edited 1 time in total.
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Yes its indeed the case that you can attack a shroom from below that sits on top of a bridge or a wall. This is a compromise to the previous problem of not being able to attack at all.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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i can live with that.
maybe it can be even used as bait. thx for explaining. |
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