Resistance calculation on style damage
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I always though that damage variance from weak/resistante armor was a bit too much high.
http://img240.imageshack.us/img240/3456 ... omech1.jpg Is it correct that the formula first calculates the total damage (meele damage+stylebonus) and then divide for the enemy Af+abs+resist? P.S. The target was a solo 3l champ, so no rr5, no bof, no other defensive ra, ecc.. |
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Style dmg ISN'T calculated as a % of base dmg, or with celerity you would do the normal style dmg, instead it's a dmg per second bonus.
At the moment is: 88 style dmg+88 meele dmg = 176, all -70 for af, abs and resist I though it should be: 88 style dmg+(88 meele dmg -40 for af,abs and resist) = 132 |
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