Catacombs models tearing/glitching
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Hi,
I saw this was an issue raised a couple times on those forums but the only satisfactory answer i found so far was to turn catacombs models off and use classic ones which do not glitch at all. What the problem is: At all ranges, NPC and PC models display tearing around the head and cloaks, displaying flickering artifacts and model texture glitching through hair and cloak. what i tried to mitigate the issue: NVIDIA control panel advanced settings:
FXAA: off AA mode: override AA setting: 8x AA transparency: 8x (supersample) MFAA: on TF Anisotropic sample optimization: on TF Negative LOD Bias: Clamp TF Quality: High Quality TF - Trilinear Optimization: on Vsync: on While those changes mitigate most of the issue, it is still fairly annoying to have that flickering hairline, those buggy cloaks and such. Instinctively, it feels like this is a lightning issue more than an aliasing issue. So, did anyone ever figure out the proper tweaks to fix these models on Uthgard? If so, please share ![]() edit: i play on win10 and have GeForce GTX 1070 |
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turn catacomb models off
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Yes i know about this, i guess it is still good to reiterate. I am interested in running the catacombs models though, at least for some races. |
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