UI Buffbar

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StriKe_jk
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Postby StriKe_jk » May 05, 2017 23:00

Hey guys,

I'm kinda annoyed by the not move-able buffbar in the top corner and as far as I know there is no easy way to fix this.

So I thought of a different approach to get a lower & centered buffbar. I would like to "mirror" the original bar to a second buffbar which position I can control. This way I don't have to touch the buffbar at all. All I need to know is where the buffbar gets its info from so I can copy that into a new buffbar.

Any help in this matter would be greatly appreciate as I have honestly zero clue about the buffbar. So if anyone knows the filename, location, any datastreams etc I take all infos I can get.

Thanks for helping

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Genjiro
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Postby Genjiro » May 05, 2017 23:20

The position is fix and cannot be changed.
You can change the order and the amount of buffs in one line.

A custom UI buff window could only display like 5 buffs I think.
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StriKe_jk
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Postby StriKe_jk » May 07, 2017 01:09

Genjiro wrote:The position is fix and cannot be changed.
You can change the order and the amount of buffs in one line.

How?
Genjiro wrote:A custom UI buff window could only display like 5 buffs I think.

What if you just use multiple? And how/which UI can do that? I searched Bobs UI up and down and the only thing close to it was the option to show chants & sprint.. I can't even find it in the code which is the biggest problem atm. If only I knew the name of the bar in the gamecode I could look it up.

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Genjiro
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Postby Genjiro » May 07, 2017 03:32

StriKe_jk wrote:How?

Take a look at your options menu in game. Should be on the bottom of that menu window.
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StriKe_jk
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Postby StriKe_jk » May 08, 2017 15:57

Genjiro wrote:
StriKe_jk wrote:How?

Take a look at your options menu in game. Should be on the bottom of that menu window.

Yeah found it but those are mostly pointless options. Any other info would be nice.

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Genjiro
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Postby Genjiro » May 08, 2017 20:59

No other option I am aware off. Sorry!
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StriKe_jk
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Postby StriKe_jk » May 12, 2017 04:31

SpellEffect 7,3,0 %d,%d,1,0,100,0

The %d parts are where the x & y coordinates should be, couldn't we hardcore a different position by changing those placeholders to actual values? Also I couldn't find where they get their data from so far, any info on that? There must be a place where it picks the position based on the resolution...

Also Is there a way to run a test (client only) version of the game? So the updater won't override changed files?

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Genjiro
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Postby Genjiro » May 12, 2017 11:18

I am afraid not.

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