greenknight is working normally?

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MotionSick
Myrmidon
 
Posts: 78
Joined: Nov 16, 2011 02:22

Postby MotionSick » Apr 28, 2013 10:34

greenknight is different than before. does anyone know what's going on here? dunno how many palllies u need now but he was spawning a bunch of trees and porting over and over. there were no documented changes to him if he was purposely changed. maybe he is bugged, i don't know but he did not work this way before.

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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Apr 28, 2013 14:36

He bugs out randomly like that sometimes.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Rajnish
Eagle Knight
 
Posts: 947
Joined: Nov 26, 2011 00:24

Postby Rajnish » Apr 28, 2013 14:52

seen earlier a 6 man mid kill him just fine. but few days ago seen a alb smallman doing some inventive techniques to try to kill him and the GK seem to get weirded out.
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MotionSick
Myrmidon
 
Posts: 78
Joined: Nov 16, 2011 02:22

Postby MotionSick » Apr 29, 2013 04:51

yes that is what i am seeing.

he is double and even triple porting. and on each port he spawns more trees and reheals. which means you can have 3x trees come. furthermore it seems that each 15% tree spawn discounts and you move into an endless unkillable cycle of teleporting until healing to full and then being unable to get him past the first 15% tree spawn, even if you've already had him to 55%.


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