Wizard Fire Bug

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etrex
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Postby etrex » Mar 06, 2012 21:07

When I cast one fireball with the wizard seems that the damage is totally physical and not fire damage.

This is normal?

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Blue
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Postby Blue » Mar 06, 2012 21:08

This is a support question. Moved to support.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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etrex
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Postby etrex » Mar 10, 2012 14:21

I see that root create Immunity for snare.. And the snare create immunity for root.
Is it normal?

Nothing know wizard spell?

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davidoof
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Postby davidoof » Mar 20, 2012 08:49

nobody in ablion play wizard because of some bugs

there is a thread about wiz dmg: http://uthgard.net/de/forum/viewtopic.php?f=85&t=25909
Back to NF, NEW RA.

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dvonipaja
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Postby dvonipaja » Apr 17, 2012 14:34

1/ about snare and root

actually if you look carefully on the root and snare spells you will notice that they share the same effect with a different dwelve like 40% for the snare and 99% for the root.
So yes : their common immunity is normal and was patched later than SI (even after TOA if i'm not mistaken :) )if they were ever patched (can't remember ^^).

To notice :
From the beginning and from memory, magical snare creates an immunity if it wears off or the cast sequence (snare/snare/snare...) is broken by another effect inflicting damages without a snare. I think but can't remember that you could chain the dd+snare and a root or the other way around without giving an immunity as long as the first rule wasn't broken which does not work on uthgard (fire wizz relies on dwelve where ice wizz and earth wizz rely on movement management).

On the other hand, from classic, i remember that physical snare from weapon styles did not create an immunity so tanks can chain snare a running target.

2/ About spell dwelve on ice wizz

BTW, i noticed something fishy while playing my ice wizz : dwelves are kindda bugged and resistance/variant dwelve per level difference is bugged too :'(. I explain myself.

a/ in pve : noticed that the spell line spec level is not taken into account while counting resists and damage vary on mobs.

Code: Select all
[u]example :[/u] a yellow mob lvl 41 should not resist that much against a lvl 41 ice wizz / rr2 / 41+9 (50 !!!) in ice spec / avalonian +10 int creation / accuity 1 / mastery of focus 1 / mastery of magery 1 => should be considered just as the weapon spec lines vary (the more you have above mob level the more you cap your vary and gain WS / "bonus to hit")


b/ in rvr : the resist rate seems "correct" : i did not notice that much unconsidered resists and must admit that it's always raging to mìss a kill for that but kinda normal :p

c/ the spell level should be slightly taken into account considering the resist rate.

Code: Select all
[u]example :[/u] not really normal that a lvl 6 earth dot (7+4 earth) gives same resists than a lvl 39 pbae with considered spec. (but here even in live i remember dots being special)


d/ a dd+debuff / 136.1 dwelve / lvl 37, should not do more damages in the considered configuration than a lvl 41 / base dd / 148 dwelve / lvl 41. Thought it could be a cast speed bug (base is 2.6 speed cast while spec DD+debuff is 3.0) but the spec DD+snare (148 dwelve, 3.0 speedcast, lvl 41) does same damage and variation than the base dd. Tried also this way the variation of base spell against spec spells => again the base and spec+snare lvl 41 do same damages, lower than lvl 37 spec+debuff. (think i even seen the base dd doing less damages after the debuff than the dd+debuf first shot :/ and yes the damages of the DD+debuff is increased afterwards as the effect of debuff applies after the damages or is supposed to ... maybe see if you don't have a double apply ? => debuff then DD then spell effect appliance verification then discard of the double debuff ? ... or if the debuff IS included into the dwelve ? => should be 136.1 instead of 156.515 dwelve with 15% debuff)

e/ if a remember well on grey mobs the dwelve are at least in the "correct order" (base dd does more damages than dd+debuff), i think it begins to change near light blue mobs.

f/ seen that bug effect since begining that toon with some variances (before gaining the lvl 37 dd+debuf i remember seeing the base dd doing more damages with 15% debuff than the dd+debuff for a while)

g/ the 15% debuff seems to apply normaly (around 50 points damages on a 300 deal : don't have exact numbers in head but remember checking the xxx(-yyy) and seing that the yyy drop was kinda normal at first glance.

h/ sometimes the PBAE deals even less damages point blanked or close than the dd+dbuff single :'(

If i can help by doing tests i would be happy to :) if you think that this post should be made into a new topic with tests posts can be done.

thx for reading
Last edited by dvonipaja on Apr 17, 2012 20:28, edited 2 times in total.

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Trishin
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Postby Trishin » Apr 17, 2012 16:25

Can you please split your BTW section up with more space? It's really hard to read on this forum.

And tests are always needed to prove "how it's supposed to be" statements.

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dvonipaja
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Postby dvonipaja » Apr 18, 2012 23:09

done somehow :)
hope it helps readability ^^

concerning the tests, i can provide uthgard tests only sorry :) but would enjoy if i can help ^^

btw i forgot mentionning % resists on sc when talking about rvr spell resists & efficiency ^^
don't know exactly how these are taken into account though ^^ (had the full formula once but can't exactly remember it ^^ was a looong time ago ;) )

mobs do get % resists too if i'm not mistaken ?

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Abydos
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Postby Abydos » Apr 19, 2012 00:08

dvonipaja wrote:done somehow :)
hope it helps readability ^^

concerning the tests, i can provide uthgard tests only sorry :) but would enjoy if i can help ^^

btw i forgot mentionning % resists on sc when talking about rvr spell resists & efficiency ^^
don't know exactly how these are taken into account though ^^ (had the full formula once but can't exactly remember it ^^ was a looong time ago ;) )

mobs do get % resists too if i'm not mistaken ?


Anyone can test on Pendragon for free. See the bug report section for details on how to make a pendragon account without a live account.

Testing on Uthgard does no good as we can see the code. What we need is live data.


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