Rethinking Missions

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Mar 14, 2012 15:08

Suggestion for new mission:
Go to *random keep of own realm* and escort a caravan from there to *nearest keep from own realm*.
- player speaks with the gatekeeper of the keep, he summons a caravan that is sticked to the player. interaction with the gatekeeper of the destination keep with the caravan beeing in range finishes the mission.
- if there is no keep in near range, the next random keep is selected. if there is no keep with a near keep at all, the mission cannot be given.

Suggestion for change:
- Also, group-guardmissions should be switched to take-the-keep-missions. Otherwise opening a keep and leaving it open for farming guards is more lucrative.
- Solo Enemy-Kill-Missions should be implemented egain, but should be cleared on logout.
- Keep Archers should be repositioned to be always attackable from outside, even if its a small luri.

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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Mar 14, 2012 18:39

I'm not a big fan of the escort missions so much, but I love your other ideas. I have always wondered how there can be group realm enemy tasks but no solo enemy tasks?! Never made any sense to me.

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shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Mar 14, 2012 19:20

Rector wrote:- Solo Enemy-Kill-Missions should be implemented egain, but should be cleared on logout.


I'd prefer the other way round. Group PvP kill missions should be removed. They have almost no benefit for lowRR PuGs with the occational kill from this or that realm, and increase the RPs of the highly effective highRR/core grps even more => gap increases.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Mar 14, 2012 19:29

Well I think there is one positive thing about realm-enemy-missions: If a group just wiped and wants to quit because its bedtime and finishing the mission would need only 3 more enemies, the chance is high that they will do one more run. They wouldn't do so without the mission.
The same thing could happen with solo enemy kill missions. They were implemented long time ago and removed again. But they didn't reset on login, so they were really just an rp boost for solos and nothing more.

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shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Mar 14, 2012 20:29

Again, not in lowRR/pugs. Frustration >> mission.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Abydos
Game Master
Game Master
 
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Joined: Jan 22, 2011 21:14

Postby Abydos » Mar 14, 2012 21:34

Courier missions were added in 1.54 and are a missing feature on Uthgard. I added them to the tracker as a feature we lack.


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