Pole arms dmg on live

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MotaroReloaded
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Postby MotaroReloaded » Dec 21, 2011 03:15

As title says ..i made an arms on live and this is the dmg i got bufed and unbufed..with a spec apropiate to uthg around rr4 and rr7 . Target is a cleric dresed in MP armours lvl 51 .. thats chain abs 27% , 647 AF
I d like you to compare arms that you have and check if indeed you make lower dmg how ppl say around.



A) Arms 50+14 pole ,WS 1385 ,42+9 crush , str 220 ,quic 119 , using weap pole 16.5 dps, MP ,5.6 spd

Unstyled dmg min: 198 dmg
..................max: 275 dmg results 39% var between min and max

used taunt style "Distract" 258 unstyled+109 styled=367 total dmg => 42.24% added by style ( and 2h bonus perhaps ..)




B) Arms 50+17 pole ,WS 1432 ,42+9 crush , str 220 ,quic 119 , using weap pole 16.5 dps, MP ,5.6 spd

Unstyled dmg min: 203 dmg
..................max: 284 dmg results 39% var between min and max

used taunt style "Distract" 227 unstyled+99 styled=326 total dmg => 43.6% added by style abit more because of the extra +3 pole skill





C)Arms 50+17 pole ,WS 1990 ,42+9 crush , str 220+145=365 ,quic 119+93=212 , using weap pole 16.5 dps, MP ,5.6 spd

Unstyled dmg min: 274 dmg
..................max: 382 dmg results 39% var between min and max

used taunt style "Distract" 362 unstyled+125 styled=487 total dmg => 34.53% aded by style lower because of higher quic
used style "Defender's rage " 297 unstyled +170 styled= 467 total dmg => 57.23 added by style



INFO : styled dmg is not the same with growth style you have for a certain style ..styled dmg is modified by quic ,haste and increase in skill and contains growth fix number of a style.

Logs: http://www.mediafire.com/?avl0zh7hrxh3hpn
Vid with arms in NF : http://www.youtube.com/watch?v=yge3KROq ... re=related
Last edited by MotaroReloaded on Jan 17, 2012 03:14, edited 2 times in total.
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pweet
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Postby pweet » Dec 21, 2011 09:57

how many hits did u do?

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Jezzmin
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Postby Jezzmin » Dec 21, 2011 11:04

i'll test pole-styles on uth (4L9 sara-thrust-arms with 50pole-42shi-34thr-spec with slow dragon-pole (5.7 speed i think)) as soon as i have time...right now i can't ;)...

btw: 3 or 4 hits should suffice (if they deliver the same numbers)...style-plus is fix and shouldnt variate ;)

edit: support-forum? well its not a bug-report but "general" would fit better ;)

edit2: i wont test on other player...arms is currently in dartmoor farming named...so i'll test on one of them ;)

btw: could u also give the growth-rates of the styles used? they will be different from uth of course, as we have "old" style-table here, but for comparison-reasons we should still list them...

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MotaroReloaded
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Postby MotaroReloaded » Dec 21, 2011 23:03

I ve done as many hits as needed until i got the 39-40 variance between min and max dmg . And no ..4-5 hits are not enough because unstyled dmg can have a variaton from 100% to 139% and you dont find min and max doing 4 hits ..more like 50 hits+ ..style is based on unstyled Jezzmin ..you should read more about style dmg .

About growth rates of the styles used..there is a list ..wyrd "s list i think that is same as ours..taunt style is around 58% and the frontal style is around 1.10 % ..i ll look it up exactly when i ll have time.

About thrust polearms a friend used to say he needs also dext buffs to hit for more dmg and that it raised his WS aswell while using pole..and it shouldnt because polearm is a str based spec .. i forgot to have a look on live about this thing..how is it here on uthg? I had arms on live but pole thrust is the only spec i never had..and if i think well its the most viable one VS mid chain and neutral to all hibs:D .
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Postby Jezzmin » Dec 22, 2011 11:28

MotaroReloaded wrote:I ve done as many hits as needed until i got the 39-40 variance between min and max dmg . And no ..4-5 hits are not enough because unstyled dmg can have a variaton from 100% to 139% and you dont find min and max doing 4 hits ..more like 50 hits+ ..style is based on unstyled Jezzmin ..you should read more about style dmg .


i meant style-bonus (the + in brackets) exclusively...and that is a fixed percentage (like 100+34 means 200 gets +68 and stuff)..on uth at least ;)

there's no frontal style btw...def-rage is a "after enemy used style"-style..and its GR is 1.29 which is correct for our patch level

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MotaroReloaded
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Postby MotaroReloaded » Dec 22, 2011 16:21

Jezzmin wrote:
MotaroReloaded wrote:I ve done as many hits as needed until i got the 39-40 variance between min and max dmg . And no ..4-5 hits are not enough because unstyled dmg can have a variaton from 100% to 139% and you dont find min and max doing 4 hits ..more like 50 hits+ ..style is based on unstyled Jezzmin ..you should read more about style dmg .


i meant style-bonus (the + in brackets) exclusively...and that is a fixed percentage (like 100+34 means 200 gets +68 and stuff)..on uth at least ;)

there's no frontal style btw...def-rage is a "after enemy used style"-style..and its GR is 1.29 which is correct for our patch level



Jezzmin like i told you in other posts..what are you tryin to teach me..how styled dmg is calculated? :) I told you to go and read more because if i ask you what is the diference between a style growth and the +style u see when performing a style ..i dont think you d know to explain me.
Defender s range got changed for 2 years if not more on live and its not an after target styles anymore ..it became a frontal style for arms .. and 1.29 its not a certain number for its growth rate.
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Postby Jezzmin » Dec 22, 2011 21:00

wtf...why do u feel offended? i just said, that style-bonus (the + in brackets) only needs some few hits to get a value for, as it is fixed....i never said it was 1:1 comparable to GR, even though GR directly affects it ofc...

also i know that styles got changed...just wasnt sure, why you were talking about some front style, when i was talking about testing it with my arms on uth...

dont see some sort of offense in anything thats written..sometimes ppl actually DO mean the things they write :rolleyes:

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Postby Jezzmin » Dec 22, 2011 22:26

dunno if that helps, but thats what i got for now (cant make any longterm tests for base-dmg as mobs die quite fast and i dont wanna waste time on unstyled hits :P )

stats:
50+14 pole
34+14 thrust
180 str
180 dex
106 quickness

no buffs used (no haste or stuff either)...

weapon:
fallen soldiers rage
dps: 16.5
speed: 5.9
con at time of hits: 99%
quality: 100
bonus: 35

mobs were named in dm (yellow to orange...all held same +bonus for styles)

style: executioner (after parry), GR: 0.9
bonus: 126
dmg: 312
calculated base d,g: 186
ratio (base/bonus): 0,677419355

was same for any attack i did, so i skip further examples for that style:

style: cripling blow (after parry), GR: 0.55
bonus: 74
dmg: 254
calculated base d,g: 180
ratio (base/bonus): 0,411111

interesting thing is: the ratio between base-dmg and bonus is about 75% of the actual GR...tested for 1h (got more quick and faster weapon there)...the ratio went up to like 80% ;) (0.9 GR style had ~0.72 base-bonus ratio instead of 0.677 for pole styles...)

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MotaroReloaded
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Postby MotaroReloaded » Dec 22, 2011 23:27

Tests VS mobs are irelevant, make tests VS a chain player in your realm ..resists dont matter as you can add , but he gota have 102AF MP armours 100% qual /cond , hit UNSTYLED until you get a min and a max dmg (100-139% ) ..that way you know your dmg .
Using styles its enough 1 to find the growth rate of a certain style... not more .. quicnes and haste affect in diferent ways unstyled and +to style dmg.

You got a good tutorial here : http://www.classesofcamelot.com/other/styles/Styles.htm
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Postby mcgyver » Dec 23, 2011 01:30

About thrust polearms a friend used to say he needs also dext buffs to hit for more dmg and that it raised his WS aswell while using pole..and it shouldnt because polearm is a str based spec .. i forgot to have a look on live about this thing..how is it here on uthg? I had arms on live but pole thrust is the only spec i never had..and if i think well its the most viable one VS mid chain and neutral to all hibs:D .[/quote]

your friends said wrong. Pole is 100% str even if you are using a trhust pole. 1 hand thust weapons use half str and half dex.

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MotaroReloaded
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Postby MotaroReloaded » Jan 01, 2012 15:11

mcgyver wrote:About thrust polearms a friend used to say he needs also dext buffs to hit for more dmg and that it raised his WS aswell while using pole..and it shouldnt because polearm is a str based spec .. i forgot to have a look on live about this thing..how is it here on uthg? I had arms on live but pole thrust is the only spec i never had..and if i think well its the most viable one VS mid chain and neutral to all hibs:D .


your friends said wrong. Pole is 100% str even if you are using a trhust pole. 1 hand thust weapons use half str and half dex.[/quote]

True , thats how normally it should be. Hmm i wonder if a thrust pole arms makes 500 clean dmg fully bufed VS chain on uthg with best style ..and around 400 with anytimer .. if he does its worth making one.
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Postby Razzer » Jan 01, 2012 15:55

@Jezzmin

ratio (base/bonus) is not the growth rate.
Style bonus is calculated with GR that's right, but it's not that easy.
It depends on weapon spec, GR, eSPD and the weapon you are using:

Style Bonus = ((Growth Rate * Weapon Spec) * Effective Speed) / unstyled damage cap

Higher weapon spec will increase style damage and faster swing speed decrease damage.
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