I see a melee range diference here ..

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MotaroReloaded
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Postby MotaroReloaded » Dec 10, 2011 23:05

Check out range on live and uthg , i made 2 vids to see a diff when one is standing and the other one is moving :

Pendragon test : http://youtu.be/RZV9mdrm7Pk 200 range

Uthgard test : http://youtu.be/eSntgYIMtd4 320 range

Look at the diff where u stil get atacked on uthg ..compared to pendragon its huge, i frapsed having daoc game resolution at 1360 x 768 on both servers so we wount have discusions.

Any comments?
Last edited by MotaroReloaded on Dec 11, 2011 01:55, edited 2 times in total.
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Postby Blue » Dec 11, 2011 00:16

Measure the range with groundtarget.

See this video from another player too: http://www.youtube.com/watch?v=XVy0hZLG ... re=related
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Postby MotaroReloaded » Dec 11, 2011 00:28

The range in which i got hit on uthg was something like 320-350 range measured with groundset when i moved and mob was rooted. On live it was 200 when i moved and the mob was rooted.

You are right, if we r both moving the range is increasing like in our vid and its around 300 on live .

But if the atacker is rooted like in my vids on uthg the range is too high , should be shorter..how much is max range to be hit on live then?
Last edited by MotaroReloaded on Dec 11, 2011 01:06, edited 1 time in total.
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Postby Blue » Dec 11, 2011 00:40

Try to test it whether npcs can attack you at same range as players are able to. Should be easy at test npcs because they dont move ;)

I know for a fact that range extends at test npcs. I often encountered that I got hit when out of melee range as soon as I run away.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby MotaroReloaded » Dec 11, 2011 01:15

Blue wrote:Try to test it whether npcs can attack you at same range as players are able to. Should be easy at test npcs because they dont move ;)

I know for a fact that range extends at test npcs. I often encountered that I got hit when out of melee range as soon as I run away.



I just did, and you can see it in my vid on pendragon .. when i stand still towards the mob he doesnt hit me, the moment i moved while he was rooted he hited me( his range extended because i moved) But if we both move we got more range extension .

Still i see a diference between uthg and pendragon if the atacker is standing still or rooted , on uthg its 300 range, while on live its 200 , considering that on live 300 range is when both run ( max range increased) like here :
Pendragon vid where both run : http://youtu.be/6oh4cuppZrk

Its an issue i saw when i was xping with my sorc on uthg , like beeing hit from v far away, on live the range is not that big when mob is rooted and u move away, and i ve made 1 entire lvl just now on live ..plus 40 other lvls on uthg:)
Last edited by MotaroReloaded on Dec 11, 2011 01:57, edited 1 time in total.
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Postby Jonah » Dec 11, 2011 01:42

Blue wrote:Measure the range with groundtarget.

See this video from another player too: http://www.youtube.com/watch?v=XVy0hZLG ... re=related


This video is flawed caused u havnt considered latency, when i get chased like that i always see the opponent chasing me very far away, like in the vid. When i do the chase im almost always on his tail with the /stick command. But ur opponent will se u further away then u are bcs of latency. Just do chase someone in /stick and u see for urself.

When i did my tests with PA i found out that normal melee range on uthgard is about 140 (maybe 138 or 139 but hard to see whats center) and about twice this range if ur target is moving.

The exact distance when moving is hard to tell bcs of the latency when moving. Server do some thinkning ahead to minimise lagg so if u run towards someone and then turns before u get in moving melee distance (280-300 units) ur opponent will still see u moving towards u and can get a hit of before the client compensate for the move. So they guy getting hit is actually getting hit when hes out of melee range and running another direction and will think WTF, he hit me that far away and i was turning.

Think u need game logs to see exact distance or maybe can use npc in a way that dont have a client that compensate for lag.
Can u get npc´s fleeing in a way? Will be easier to measure that way. Or get agro and run and having someone else chasing the npc. Need 2 persons to test it either way.

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Postby MotaroReloaded » Dec 11, 2011 01:49

I just got these tests done where u see the vids, i did /groundset and i found the range, i also ran with a mob on my tail and i saw the range and measured it..i dont need logs..my eyes r well trained . I work with distances all day:P and i do play this game for sometime .

Imo Pendragon is:
Both standing stil max range to be hit is 150
One moving and one standing max range to be hit is 200
Both runing max range is 300 and even 350 .

uthg atm:
When one moves and the other is standing is 300 =which is not oke.
Both runing is 300 or 350 something like that .
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Postby Jonah » Dec 11, 2011 02:05

MotaroReloaded wrote:I just got these tests done where u see the vids, i did /groundset and i found the range, i also ran with a mob on my tail and i saw the range and measured it..i dont need logs..my eyes r well trained . I work with distances all day:P and i do play this game for sometime .

Imo Pendragon is:
Both standing stil max range to be hit is 150
One moving and one standing max range to be hit is 200
Both runing max range is 300 and even 350 .

uthg atm:
When one moves and the other is standing is 300 =which is not oke.
Both runing is 300 or 350 something like that .


Does it mather who is the attacker when one is moving and the other is standing still? When u self move and attacking a standing target what is the range? When u self move and attacking a moving target is it the same range then.

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Postby MotaroReloaded » Dec 11, 2011 02:08

Jonah wrote:
MotaroReloaded wrote:I just got these tests done where u see the vids, i did /groundset and i found the range, i also ran with a mob on my tail and i saw the range and measured it..i dont need logs..my eyes r well trained . I work with distances all day:P and i do play this game for sometime .

Imo Pendragon is:
Both standing stil max range to be hit is 150
One moving and one standing max range to be hit is 200
Both runing max range is 300 and even 350 .

uthg atm:
When one moves and the other is standing is 300 =which is not oke.
Both runing is 300 or 350 something like that .


Does it mather who is the attacker when one is moving and the other is standing still? When u self move and attacking a standing target what is the range? When u self move and attacking a moving target is it the same range then.

I made it from the perspective of a caster , its good to know that if 1 moves the range between those 2 increases ..it doesnt matter wh os atacker and who s not..and if both move the range increases even more.
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Postby Blue » Dec 11, 2011 04:46

I can tell you for sure: The range with the defender in movement is 256 units on Uthgard AND live. The range when standing still is 128.

Again you can test this with high precision on test npcs and groundtarget. Also easy testable with 2 accounts logged in on live where one or both strafe in very small steps.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby MotaroReloaded » Dec 11, 2011 12:19

Blue wrote:I can tell you for sure: The range with the defender in movement is 256 units on Uthgard AND live. The range when standing still is 128.

Again you can test this with high precision on test npcs and groundtarget. Also easy testable with 2 accounts logged in on live where one or both strafe in very small steps.


U re the man Blue :) .. but still the diff when def is rooted and runner is free remains between Uthg and pendragon as you can see, i dont wana fuss about the other cases because i know 2 years ago there was a discusion and testing about the same issues .
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Postby Jonah » Dec 11, 2011 14:52

Blue wrote:I can tell you for sure: The range with the defender in movement is 256 units on Uthgard AND live. The range when standing still is 128.

Again you can test this with high precision on test npcs and groundtarget. Also easy testable with 2 accounts logged in on live where one or both strafe in very small steps.


You see thats a different in the videos, mythic probably made 3 ranges for melee. One for both standning still, one for when 1 moves and 1 for when both moves. This is what i requested in another thread to make it harder for campers to get a benefit. Seems like its like this on live and should be the same here. 140, 200 and 300-350 units seems like nice numbers.


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