Pic showing abnormalities with interupt code

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Blue
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Postby Blue » Jun 17, 2011 10:46

Force wrote:I am talking about starting a cast animation that will NOT be reset. You can start a cast animation as soon as the cast prevention timer drops, but if you've been attacked recently enough your cast animation will reset again and a new timer will start.

........

The problem is that attacks that should be causing interruption of future casts (within the required interrupt time) are not doing so if they occur while a 'cast prevention timer' is already ticking down (at least that is what it looks like to me).


Again, I think we talk about INTERRUPTCHANCE and nothing else. Starting a casting sequence is and was always possible, regardless combat state. Please be more clear.

Interrupt chance depends on the level difference between you and your target.


Let me define Interruptchance:
The chance to get interrupted in the middle of a cast sequence depending on current attackers.

Force wrote:You actually can tell that he didn't stop shooting me because of the time stamps on the cast prevention timer.

I am spamming cast, so you are able to see the timer tick down, me take dmg, and the timer not extend.

That timer does only reset if you get interrupted again.

If you think it should be otherwise please do me the favor, create a live trial account (takes some seconds to create) and make a chatlog of what you mean is different on Live in regard to Uthgard! We will talking in circles otherwise.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Jun 17, 2011 12:07

So you're saying you don't think hits that happen during the cast prevention timer count as interrupts?


I will never do live testing, its a waste of time for many reasons I don't see a point to go into.

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Blue
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Postby Blue » Jun 17, 2011 12:12

It would help to understand what you really talk about.

The "cast prevention timer" has nothing to do with interrupting itself. As long as somebody attacks you he is on the interruptors list and will interrupt you in your next cast attempt. The cast prevention timer starts again when you get interrupted.

We can talk ages and misunderstand us repeatedly. Show a chatlog from live. It wouldnt take you more than 15 minutes to be done. I dont see a problem on Uthgard beside maybe the interrupt chance.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Jun 17, 2011 12:15

Why do the multiple attacks from the hunter while that timer is ticking down in the pic I posted not cause interrupts?


Everything needed to understand is in that pic. Logs from live would be pointless.

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Blue
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Postby Blue » Jun 17, 2011 12:21

Force wrote:Why do the multiple attacks from the hunter while that timer is ticking down in the pic I posted not cause interrupts?

The timer has nothing to do with it. The only cast which went through was at the end and we can't see how long it was since he attacked you the last time. The time window for interrupt after a hit is normally the swing time.


Everything needed to understand is in that pic. Logs from live would be pointless.

No, your pic looks quite normal to me (no timestamps help either). So you have to show the differences as you say on live its different.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Jun 17, 2011 12:23

We know that I start casting 'prismatic strobe' and successfully complete that cast less than 2 seconds from being shot by the hunter.


My quesiton is why does that not interrupt?

You are saying its normal to be in interrupt, get shot, and within 2 seconds successfully start casting (and being able to complete that cast) again?

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Blue
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Postby Blue » Jun 17, 2011 12:35

Force wrote:We know that I start casting 'prismatic strobe' and successfully complete that cast less than 2 seconds from being shot by the hunter.

Perhaps something with archery and how long it interrupts you. If it would be melee you had no chance to cast. Again, you can always start new casts but you will get interrupted.

Please post the level of your enemy and yours.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Jun 17, 2011 12:37

The herald seems to be down, so I really don't know. He was yellow to me. For some reason I was thinking yellow = attacks will interrupt.

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Blue
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Postby Blue » Jun 17, 2011 12:39

Force wrote:The herald seems to be down, so I really don't know. He was yellow to me. For some reason I was thinking yellow = attacks will interrupt.

A big range of player levels is yellow (Mythic changed it to that to prevent targeting low players).
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Jun 17, 2011 12:41

he was yellow after death. you get the "real" con once they die. Now that I think about it, his pet was green, so he was probably 45-48? Or will he summon a green pet if his beastcraft skill is too low? I don't know hunters.


EDIT: 909 RPS seems like a decent amount for thid, so I would venture a guess they were 48-49

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shade
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Postby shade » Jun 17, 2011 13:47

I checked that right after you opended the thread (cos i was curious, but too lazy to reply). At that time your level was 49 and your opponents level was 48. So penetrating interrupt is possible.

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Force
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Postby Force » Jun 17, 2011 14:35

any idea what the likelihood of an attack not interrupting someone 1 level higher than you?

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Luydor
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Postby Luydor » Jun 23, 2011 16:11

Heho,

I just have a question to the this topic, is that really normal that when i get a interrupt and wait one second that i don't get a rupttimer ?

I though that was the bug in the interrupt code or it is that working as intended?

As example:

[01 Sec] I start to cast a spell
[02 Sec] I get a rupt
[03 Sec] I wait
[04 Sec] I can cast again

Shouldn't it be like this:

[01 Sec] I start to cast a spell
[02 Sec] I get a rupt
[03 Sec] I have 3 Sec rupttimer
[04 Sec] I have 2 Sec rupttimer
[05 Sec] I have 1 Sec rupttimer
[06 Sec] I can cast again

When i play my healer i only get a rupttimer when i hit a cast like 0,5 sec after rupt. If i wait 1 Sec i don't get a rupt. Same with power barrels. They should interrupt 3 Second but if you wait like 1 Second you don't get a interrupttimer for that.

Is that working as Intended ?

Greetz Luydor
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