Necromancer

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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Apr 08, 2011 16:40

Lifioch wrote:what has high prio atm because i see always "low prio"?

There are only a few really high prio points. High priorized points are fixed rather quickly. The most other points are normal prio.

Also you may have missed:
Blue wrote:hot topics like Evade rate, block rate, resist rate and so on


Most players would cry if we take us 1-3 months to implement necros properly and ignore any incoming bugfix requests. There are way more important bugs to fix and missing class features to implement. Please understand. Why should we open a new bag of problems without fixing the existing ones.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Apr 09, 2011 13:12

Blue wrote:There are way more important bugs to fix and missing class features to implement. Please understand. Why should we open a new bag of problems without fixing the existing ones.


And I love you for it <3

Lots of frustrations about broken pvp mechanics the past years, happy you're prioritizing it now.

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