Graves

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poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Mar 25, 2011 22:56

Hello, do you think it would be possible to disable graves for level 50 characters? Certain places (dragon lair, emain keep) look like graveyards. Or at least don't save the level 50 graves after reboot? I think it brings some performance issues and bugs. (I heard the DF name disappearance is related to this?)
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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 25, 2011 23:07

http://uthgard.net/index.php?option=com ... 42&t=22329

Theres already a thread for that.

My recommendation would be:
- Timeout for graves 48 hours
- No graves for 50 (where we should check first whether a time limit is already enough)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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arkara
Myrmidon
 
Posts: 201
Joined: Dec 26, 2008 01:00
Location: Belgium

Postby arkara » Mar 26, 2011 13:43

your to late hotshot :)

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Finalement
Eagle Knight
 
Posts: 963
Joined: Mar 30, 2010 00:00

Postby Finalement » Mar 26, 2011 14:35

I love the load of graves :D
DF looks really nice with all that graves, Fins also :DD

But seriously: I turned of the names of Gravestones and I never had any performance problems then. Graves for 50s are useless anyway so this would be a great change

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Clavi
Guardian
 
Posts: 6
Joined: Sep 22, 2009 00:00

Postby Clavi » Mar 27, 2011 04:04

What about to use easy command /hidegraves ? It hides all gravestones except for your own.


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