Question on resistance debuffs
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Hello,
Now that my caby has the 50% body debuff, I noticed, that the actual debuff-value is maxed to what appears 25%. I know that there was a change in some late patch splitting the resistance debuffs into sc-part and buff-part (25% each), so that I cannot debuff a fully max-resist (sced) target to less than 1% (without racial resists). I played on live and I know, that resist debuffs worked different then, but I dunno which version that was. Will this resist-debuff-nerf (which it is obviously) be removed when stepping back to 1.69 (or 1.65? whatever it was)? I searched the patch notes, but didnt find any indication on the patch that changed the resist debuff system. thanks a lot, Jezzmin |
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If you can't find patch notes it will stay the same. Also it means de-BUFF. So the intention is to strip the buffs from you. That its also effective (even only 1/2) on items and your base stat is a plus.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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well, afaik normal stat-debuffs work 100% on sced stats, so if I have X+75 con and some1 con-debuffs me by 50, I end up with X+25 con...same goes for debuff-poisons...
anyway, if the rollback to the older version won't change the current system I gotta live with it ![]() another thing: I heard or read somewhere, though I didn't test it myself, that spec-debuffs work better - like a delve-50 debuff debuffs for 62,5 (i.e. +25% like spec-buffs do as well) - is this true and if yes: is it implemented on uth this way? if yes, resist-debuffs should decrease non-buffed resists by 31,25 (which would be 31 i guess) instead of 25 only... |
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Yes your spec decides how effective the spell will be. 125% of delve is the maximum you can get.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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how does this affect the 2 parts of resistance debuffs? I mean with 50% it should obviously be 25% for sc and racial resists and 25% for buffs. With 125%, i.e. 61% it should be at least 30% for both - didn't test this yet, but afaik it's still "capped" at 25% (from my experience and some quick head-calculation directly after the fights)... |
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tested it: - I got 46+2 spirit spec (level 47 caba) - I testet the level 46 body debuff (Banish Immunities, 50 delve-value) - enemy (duel with Poena, level 46 rr3 inf) had 18 body-resist - used debuff - enemy had -7 afterwards result: obviously there's something messy with debuff-calculation - either only first 25% are taken from full debuff value or the spec-bonus of 25% isn't taken into account and the debuff does only 50% in total (hard to test, as I don't know any1 debuffing 24% body resists) |
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wow, pretty nice thread and exactly the thing I was talking about ![]() ![]() Will the delve vs. 25% spec-bonus thingie be fixed anytime, like style-defense-bonus just did? ![]() |
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Resistance debuffs are just completly broken atm.
Red debuff will take someone with 26% item resists to 0% (should be -5). Red debuff will take someone with 26% item resists and red casted resist to 1% (should be 7). Yellow debuff will take someone with 26% item resists to 10% (correct). Yellow debuff will take someone with 26% item resists and yellow casted resist to 11% (should be 16). The correct formula is in the thread i posted. But i guess as this has been changed (and therefore can´t be tested anymore) this will never be changed. |
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With Caby i had + dmg on some targets some days ago so guess resisst go below 0
Fabienne - Blademaster
Junia - Bard Audrina - Ench ----- Zoe - Sorc Stella - Pala Devon - Scout |
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yap had some X (+y) nukes in Thid as well, so resists can go below 0 (which I also stated in my post with the duel-test) - something's really broken here, yap ![]() |
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so? that has nothing to do with what i wrote |
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Well I had some test with my BF once on his Caba with my Cleric
We tested Debuff with Bodyresistbuff & Debuff without Bodyresistbuff. I have the yellow bodyresist - that means +16% Regarding my Template I have Bodycap which makes 26% No Racebonus The Cabalist has yellow Bodydebuff = Value 30 When he debuffed me without my Resistbuff I had 8% Bodyresist left. When he debuffed me WITH Resistbuff I had 11% left. Well... thats all I can tell to that topic ^^ |
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