BM - Blademaster

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Gorim
Eagle Knight
 
Posts: 780
Joined: Dec 12, 2007 01:00

Postby Gorim » Jan 04, 2011 15:47

Hello,

are the follwoing abilities implemented and are we on the "classic" 1.62 & 1.52 patch level?

Flurry - Blademasters and Mercenaries have had two changes in this version (one which the Berserker also gets):

- at level 30, each receives a new ability called "Flurry", which is on a 2 minute timer. Flurry essentially gives the BM/Merc a "free" attack by doing instant damage on their Realm opponent. Please note that this ability will only work on Realm enemies (i.e. enemy guards and players), and will not work against normal monsters. Also, please note that there is no animation for this ability yet. The Flurry ability uses the skills Dual Wield (for Mercenaries) and Celtic Dual (for Blademasters) when determining damage.
Source

Blademaster Changes

- The Blademaster Triple Wield special ability has been updated. It is now on a 7 minute re-use timer (it was previously set to 30 minutes). It now will stack properly with other damage adds - it will always increase damage no matter what other buffs or damage adds are currently affecting the Blademaster. Triple Wield also now makes Blademasters immune to critical melee damage.

- The Ice Storm -> Tempest -> Supernova chain has been modified for Blademasters only (i.e. Rangers and Nightshades are not affected by this). The damage for each has been increased, and Ice Storm now has a short stun component.

- Increased bleed damage for Celtic Dual combat styles Tempest and Twin Star. This is a Blademaster ONLY change - other classes that receive Celtic Dual will not see increased bleed effects on these styles.


Source


Thx for your response.

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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jan 04, 2011 17:35

yes, and server target is 1.69, currently 1.8

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Gorim
Eagle Knight
 
Posts: 780
Joined: Dec 12, 2007 01:00

Postby Gorim » Jan 04, 2011 17:39

Force wrote:yes, and server target is 1.69, currently 1.8

Taht's why i ask, because BD Pets should also be working on that Patch lvl ;-) ... but it's done when it's done :D

Thx for the reply. Thread can be closed than.

Disdain
Gryphon Knight
 
Posts: 463
Joined: Nov 23, 2010 13:23

Postby Disdain » Jan 05, 2011 03:11

How did you get to rr9 and to be an ingame advisor without noticing that blademasters have sidestun or flurry nor knowing what patch the server is at? :D Just curious!
The Bird of the Hermes is my name
Eating my Wings to make me tame

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Gorim
Eagle Knight
 
Posts: 780
Joined: Dec 12, 2007 01:00

Postby Gorim » Jan 05, 2011 11:12

Disdain wrote:How did you get to rr9 and to be an ingame advisor without noticing that blademasters have sidestun or flurry nor knowing what patch the server is at? :D Just curious!

Hm, to keep it serious and not as falming here your answers....

Sidestun was not the point, that they have sidestun was clear, but also was not in my question, was only a point that could be confirmed or not.

the point was if it is on a 2 minute timer... because we also have some pre current setting (pre 1.80) class abilities e.g. bd pets e.g. lvl 40 Thane ability not implemented

and the other thing was the "increase" of bleeding dmg...

The side stun stuff was only in the copy and past so that i didn't cut the changes about BM in that patch.

And btw. i am mid advisor not hib, and as i have no hib chars i have no real clue about all missing things, bugs, custom changes, livelike working stuff in hib...


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