Mana/Health/Endo regen rates

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Falacer
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Postby Falacer » Dec 19, 2009 16:36

While I do realize the shard was setup to mimic the original OF game as much as possible even Mythic realized these regen rates were too low and adjusted them. Why not increase them slightly to be mirror what the actual in game rates are now?

While we are at it (and this is a shard) give out some Experience bonus to leveling in the Classic zones and Classic dungeons! I dont know something like 20% bonus in Zones and 40% in Classic dungeons. The leveling grind doesn't need to be to lengthy and I would imagine getting people out to RvR at level 50 quicker is ultimate goal anyhow.


Just my 2 cents ... hope everyone is having a safe and wonderful holiday season!

Zarkor
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Postby Zarkor » Dec 19, 2009 16:43

Falacer wrote:While I do realize the shard was setup to mimic the original OF game as much as possible even Mythic realized these regen rates were too low and adjusted them. Why not increase them slightly to be mirror what the actual in game rates are now?

While we are at it (and this is a shard) give out some Experience bonus to leveling in the Classic zones and Classic dungeons! I dont know something like 20% bonus in Zones and 40% in Classic dungeons. The leveling grind doesn't need to be to lengthy and I would imagine getting people out to RvR at level 50 quicker is ultimate goal anyhow.


Just my 2 cents ... hope everyone is having a safe and wonderful holiday season!


Decent suggestions, but imo staff will not approve them. :(

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Teslyn
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Postby Teslyn » Dec 19, 2009 17:25

I totally would go for slightly increased regen rates.

Most games have come to the realization that downtime sucks. Heck, I hopped off this server and went to my WoW shard and I almost couldn't keep up with it due to the regen rates.

Not asking for WoWish regen, but even just what the DAoC servers are at now would be a nice change.

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 19, 2009 22:44

Falacer wrote:While I do realize the shard was setup to mimic the original OF game as much as possible even Mythic realized these regen rates were too low and adjusted them. Why not increase them slightly to be mirror what the actual in game rates are now?

While we are at it (and this is a shard) give out some Experience bonus to leveling in the Classic zones and Classic dungeons! I dont know something like 20% bonus in Zones and 40% in Classic dungeons. The leveling grind doesn't need to be to lengthy and I would imagine getting people out to RvR at level 50 quicker is ultimate goal anyhow.


Just my 2 cents ... hope everyone is having a safe and wonderful holiday season!


That would mean a bonus exp everywhere as there simply is nothing else than classic region and classic dungeon. ;)

The only thing I really do suggest is to drastically enhance the drop rate of tinder boxes because they really speed up exping in a group. Only enhance the exp-rate would strengthen the solo exping which is contraire to the MM-part of an MMORPG.

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Eclipsed
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Postby Eclipsed » Dec 19, 2009 23:31

Higher regen rates on live, where a result of higher stats, more features and mythics direction to make the game more acade and less hardcore. Like how wow is, make it easy for all so everyone will play it, only draw back is after awhile the easy mode gets boring, just look at daoc population from the past , compared to over time to now. The game got easy and the pop went down.

And yes the lvling process on uthgard isnt the funniest, compared to other mmo's like wow, but it is required to make people earn there lvl 50 and collect items to template, then having it all handed to you. If we add an xp bonus to classic zones and dungons, that will make xp in OF and DF less desirable. Even though the xp bonuses in OF isnt that great for the camps out there. I think it would be better to increase camps or bonus in OF, add a xp bonus in BG's to increase rvr lvling and the risk, and add xp bonus potions to classic zones with a small drop chance increase for classic dungons, something like adding more potion of mentor or what ever its called. Its a rare drop off the dragon, but isnt worth crap, being so rare and weak, i think it would work better as a classic zone/dungon drop.
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Zarkor
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Postby Zarkor » Dec 20, 2009 02:59

Der_Eisbaer wrote: Only enhance the exp-rate would strengthen the solo exping which is contraire to the MM-part of an MMORPG.


I don't believe there is a link with soloing and xp increase really.

Soloing compared to grp xp will always SUCK. So, with a bonus, people will still prefer grouping over soloing.


Instead, increasing regen rates will make it easier for soloers tho. (which I don't think is a bad thing, at all)

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Blue
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Postby Blue » Dec 20, 2009 04:59

There will be no change to regen rates. The current regen rates on live are insane. Regen rate changes would be a serious balance change and heavy customization in regard to our classic setting.

As for the XP bonus. There are plenty of it. You have your XP bonus in DF and XP bonus from RvR and BG's. Theres no free lunch on Uthgard. Beside that, leveling is currently quite easy and fast due to weak mobs and bugs.

OK one XP bonus is left in the code as an old forgotten relic. We have a global NON-visible +15% XP bonus for all compared to the old Mythic servers. So what you ask for is currently already active. Its not intended, but forgotten for years. Just want to note that so you know.
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Der_Eisbaer
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Postby Der_Eisbaer » Dec 20, 2009 13:07

Zarkor wrote:I don't believe there is a link with soloing and xp increase really.

Soloing compared to grp xp will always SUCK. So, with a bonus, people will still prefer grouping over soloing.

Instead, increasing regen rates will make it easier for soloers tho. (which I don't think is a bad thing, at all)


I can only speak from my personal todays live-server experience but there I leveled a defensive Hero solo from 20 to 50 in like 20hrs played (and I did not hurry at all, it sort of... just happend). I could do so because of the ridiculous amount of exp you get there for every kill. So why bothering getting a group? It was simply not necessary. So there indeed is a link between soloing and exp gain per kill.

Zarkor
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Postby Zarkor » Dec 20, 2009 13:56

Der_Eisbaer wrote:
Zarkor wrote:I don't believe there is a link with soloing and xp increase really.

Soloing compared to grp xp will always SUCK. So, with a bonus, people will still prefer grouping over soloing.

Instead, increasing regen rates will make it easier for soloers tho. (which I don't think is a bad thing, at all)


I can only speak from my personal todays live-server experience but there I leveled a defensive Hero solo from 20 to 50 in like 20hrs played (and I did not hurry at all, it sort of... just happend). I could do so because of the ridiculous amount of exp you get there for every kill. So why bothering getting a group? It was simply not necessary. So there indeed is a link between soloing and exp gain per kill.


Uhm... these days XP on live is like 500% xp on Uthgard, if not faster, that's something COMPLETELY different than a bonus of max 50%. Not to mention regen rates are completely different on live, which is probably the most important difference.

I leveled a defensive hero as my first toon on live back in classic, it took me for over 3 months playtime.

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Falacer
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Postby Falacer » Dec 20, 2009 15:51

Blue, what about the tinderboxes drop rate? They are far and few between and I do remember that they dropped a lot more frequently than what they seem to be dropping at now?

Thanks for the reply on the other items but I still think a slight increase to the regen rates wouldn't hurt :grin:

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Runis
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Postby Runis » Dec 20, 2009 16:33

Falacer wrote:While I do realize the shard was setup to mimic the original OF game as much as possible even Mythic realized these regen rates were too low and adjusted them.



Go play live server and enjoy the ultimate regen rates.

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DanGer666
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Postby DanGer666 » Dec 20, 2009 17:42

be happy that there are tinders at least. imho you dont need any higher droprate..just kill some bunches of lower mobs and they drop more than enough.


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