Xp bonus in OF

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cidem
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Postby cidem » Nov 21, 2009 15:19

The bonus experience for leveling in the frontiers needs to be addressed, it's only about a 5% bonus, is that intended after there was a 60% bonus in Agramon?

nixian
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Postby nixian » Nov 21, 2009 15:21

Splitted from OF relic keep bug thread

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Nayru
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Postby Nayru » Nov 21, 2009 15:26

You have a 40% bonus behind enemy milegates. This area is still safer than Agramon, because the chance to be found is very low. Try to think in experience bonus over time and you will see what I am talking about. Of course you had 60% in Agramon, but you couldn't stay there long.

ana
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Postby ana » Nov 21, 2009 15:27

cidem wrote:... it's only about a 5% bonus ...

Static:
+25% to experience gained in Darkness Falls
+40% to experience gained behind enemy milegates
+25% to experience gained in primary frontier zones
+15% to experience gained in secondary frontier zones
+5% to experience gained in tertiary frontier zones

These are the correct bonuses. Doesn't change the fact that there's no good exp spots though, at least not for 40+ and especially not behind enemy milegates.

Nymeros
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Postby Nymeros » Nov 21, 2009 15:40

Yeah, the XP spots really need some work.

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Blue
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Postby Blue » Nov 21, 2009 19:28

Nayru wrote:You have a 40% bonus behind enemy milegates. This area is still safer than Agramon, because the chance to be found is very low. Try to think in experience bonus over time and you will see what I am talking about. Of course you had 60% in Agramon, but you couldn't stay there long.

Where we have to say that running through the gate is still dangerous for levelers.
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Eclipsed
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Postby Eclipsed » Nov 21, 2009 19:41

I think the bonuses should be this.

Static:
+25% to experience gained in Darkness Falls
+40% to experience gained behind enemy milegates
+30% to experience gained in primary frontier zones
+20% to experience gained in secondary frontier zones
+10% to experience gained in tertiary frontier zones

10% for the tertiary zone, because 5% is just not much at all and you are still at risk, very small risk but still.
20% for secondary zone because it is more risky because of the keeps in that zone do get fought over and because its 20% its almost good as DF, but safer then DF so maybe worth it.
30% for prim zone because its very risky still, and since in DF its mostly just stealthers coming for lvls, the prim zone is more risky and should be worth a little more, even though its bigger, people will get use to the primary lvling spots in time.

But the current settings are fine, but i would fine tune it a little, but not that big of a deal.
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DanGer666
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Postby DanGer666 » Nov 21, 2009 20:21

the main reason not to xp in rvr-zones is, unlike df, you cant place tinders there. as a friar or pala that might not be a problem, but others....

Docz
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Postby Docz » Nov 21, 2009 20:29

DanGer666 wrote:the main reason not to xp in rvr-zones is, unlike df, you cant place tinders there. as a friar or pala that might not be a problem, but others....


shammy+healer pac need for mid.. it's not a problem.. imo :|

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cidem
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Postby cidem » Nov 22, 2009 19:15

Ah I missed those bonus notes. Still 5% seems a bit low. I feel they should be bumped a bit for lower level folks who might not have access to DF when it's closed for their realm.

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Nayru
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Postby Nayru » Nov 22, 2009 19:40

You seem to forget the meaning of the term "bonus". Why should there be a bonus if you can level almost safe in a huge area without any dangers or without doing anything for the bonus?

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Schaedling
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Postby Schaedling » Nov 22, 2009 19:46

Its more or less that in tertiary zones are most low mobs. Most of the time the players that only get 5% are low ones. go into another realm (and take high risks for that) does not bring more xp, unless u find (good) lowspots in hw/og/emain.

i think the "behind-enemy-mg" bonus is not good... and tbh i dont know a single good spot behind enemy milegates except of the spots behind amg in emain. ok i did not search everywhere and there is nothing bad about the bonus itself but 95% of the persons who lvl in OF won't go behind mgs, in fear of getting farmed and/or because there is no spot in their lvl range.So the only one's who have an advantage of that are 40+ ppl. Maybe it would be possible to replace the bonus (or addtionaly) give a 25-30% xp bonus for lvling in an enemy realm(and no zonebound bonus when xping there). Or 5-10% addtionaly + zonebons... i think there are many possiblities to calibrate it the right way.

Just some thoughts ;) greetz


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