AI mobs, half hp mob go away (is it working here ?)

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aenrick
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Postby aenrick » Oct 31, 2009 09:16

I was playing a matter line speced cabalist on retail, and my grinding technique was a bit akward:

dot1 , stack dot2, run
from that point the mob will start to flee at 50%Hp
make again, dot1, dot2
watch die

=> so my question is, does the AI mob make them flee away at low hp on this server ?

Thx.

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Rector
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Postby Rector » Oct 31, 2009 09:26

Never seen that behavior here.

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Blue
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Postby Blue » Oct 31, 2009 10:58

I know that some mobs call for help if under certain HP. Can't remember that some mobs were fleeing.
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Satz
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Postby Satz » Oct 31, 2009 11:31

If you run away from a mob far enough, he will stop chasing you regardless his HPs or yours.
The distance is something like 5k range....

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Fortyseven
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Postby Fortyseven » Oct 31, 2009 20:50

Blue wrote:I know that some mobs call for help if under certain HP. Can't remember that some mobs were fleeing.


Afaik, some social mobs will flee back to their spawn to call for help (if they were too pulled too far out). I'm not 100% on this though.
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aenrick
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Postby aenrick » Nov 02, 2009 03:18

i've been on retail for 5years, and mob shud fly away around 50%HP no mater what distance it is from you, ther's a detail you have to know about this trick, it works only if the mob isnt touching you. Too bad I can't use that technique in uthgard :(((

I've tested it out myself in here: AI mob fleeing at 50%HP doesnt work here.

Now the question, wud this be fixed soon? or not at all? I personaly think it'd be better to be fixed later, you guys need first to fix pets :) but if pets is too hard to fix, that wud be a nice alternative fixing fleeing AI mobs, btw i jus came on that server, tried it for 1day, I LOVE IT :D but few freezes so far, ouch ><


=> you guys if played cabalist on retail should know that grinding solo tech, cuz people do this alot its really common and they do aoing this way too:

aoe is a bit more complicated it involves pet amber:
1) pet pull 5 or more mobs yelow(color is important you dont want aoe dot to miss right)

2) reflect damage shield on pet and wait mobs to get like 80% HP

3) PS: editing this to make it clearer, mobs have 80%HP launch one ae dot, reflekt shield again then watch pet hp and just before pet dies launch another ae dot (since they're fighting pet they are all stacked together under the ae dot radius)
*edited* aoe dot then wait until mob starts to move to you
from this point amber is generally dead

4) PS: just run and wait mobs loose the aggro, sprint if needed
*edited* when you notice one mob is going towards you, aoe dot as fast as possible and Run

5) PS: when mobs lose agro or are too slow to outrun you(low hp mob walk slower) launch ae dot
*edited*at 50%HP all the group of mobs shud run away, ae dot again

6) watch die,death.

This technique is good for spots withplace to run like nymphs at lv13 or goblins at later lvl 40+
Last edited by aenrick on Nov 02, 2009 22:00, edited 3 times in total.

Nethvaethor
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Postby Nethvaethor » Nov 02, 2009 04:36

Cabalist dotruns are very viable on Uthgard. Instead of turning at 50% health, mobs follow you till they lose interest (no damage taken or done for a while). Simply keep running till that happens and redot. It's different but not necessarily harder to pull off, especially in those areas you described with tightly packed mobs and wide open fields around. Instead of turning individually when each mob reaches 50% health, they all stop following you at the same time after your dot has run out and return, still being more or less tightly packed, thus facilitating redots (as long as their remaining healthpoints still support full runspeed, of course).

Don't think I want to thwart your efforts to make mobs more livelike here, all I want to show is that sometimes Uthgards mob-behaviour can even be turned into an advantage. (AOE-)Dotruns can be fun either way :)


Please allow me to amend to your point 4:

4) when you notice one mob is going towards you, RELEASE YOUR PET/SET IT ON PASSIVE MODE, aoe dot as fast as possible and Run

That way the aoedot hits the entire group. Just in case someone new to this technique wants to use your guide. Oh, and bring a few endupots for emergency situations.

Good luck and enjoy!

Cabalentinnu 50 Cabalist et al., semi-active

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Maidrion
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Postby Maidrion » Nov 02, 2009 13:24

Yes Nethvaetor but the only problem is that even if you cast 2-3 ae dots , some in the bunch will have resisted them all. They won't return all packed together cause some will return earlier.

Nethvaethor
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Postby Nethvaethor » Nov 02, 2009 18:10

Sure, that's true. And Aenrick already pointed out that (on Live-servers) you want to pull yellow mobs in order to avoid resists as much as possible. Same applies on our fine server, of course.

But I can't remember, would - on Live-servers - those flat-out resisting mobs keep chasing the puller forever? Until reduced to 50% HP?

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DanGer666
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Postby DanGer666 » Nov 02, 2009 20:06

even if some of them resist the dot..these will lose aggro much faster than the ones with applied dot.. so...no problem.


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