bleed
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I'm guessing this is a change related to the resent dot fix, however is this how bleed should work?
I remember it as starting at some value ticking down 1 dmg / tick? ![]() |
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Yes, but depending on resists what you observed here should be correct.
As you see, it ticked for 18, 17, 16 damage. |
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guess its some rounding issues which makes it seems like bleed got a variance on each tick
because if you take in example a bleed starting at 10 dmg on a target with 25% hits you get 10*0,75 = 7,5 --> 8 dmg 9*0,75 = 6,75 --> 7 dmg 8*0,75 = 6 --> 6 dmg so im guessing its some rounding things making it look wierd to what im used to |
3 posts
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