Warden and RVR

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Aryl
Myrmidon
 
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Joined: Feb 07, 2017 18:47

Postby Aryl » Feb 07, 2017 18:53

Hello,

I rolled a warden without thinking of the status of the class in 1.65 :D

I was a bit surprised to not find celerity or shield to be honest haha. I was wondering if warden is still accepted in RVR ? My understanding is that some people do not consider taking one, and others say that it is quite usefull with additional heals/rupt/bubble/red resists. What do you guys think ?

I guess I will at least be well wanted in PVE for farm groups or SH or drake/galla (someday :roll: ) ?

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Zakoraya
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Postby Zakoraya » Feb 08, 2017 11:24

Hi Aryl,

Wardens are still somewhat viable in RvR at 1.65, provided you go with 49 Nurture for the highest resists (also with high regrowth for a group build). Don't expect to always be invited to RvR groups as they are not 'cookie-cutter', with other classes sometimes being preferred. Having said that, PBT is useful against Mid melee heavy groups, as are the red resists which cut the duration of Mid/Alb's main forms of CC. Warden baselines with high nurture are also slightly more effective than the Bard counterpart, with the added benefit of the group not losing them when the Bard gets assist-trained by the enemy at the start of the fight :p

Once you learn the class and play it well the Warden can be a solid choice with good interrupts (especially when you pick up TWF later), powerful heals which can back up the group when the Druids are under fire and the ability to pet clear or peel enemies away from squishies with your side-snare style (10 in Blades).

Most of all, you have got to feel you enjoy the class. If you do, take it to 50 and you will have fun :)
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Belisar
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Postby Belisar » Feb 08, 2017 11:48

Agree with Zak here.

I am playing warden (not yet L50 but aiming nurt 49 and reg 33) and I see the role as a real be alert and adapt kind of thing.

As Zak mentioned sists are nice. Play 3rd healer so need to watch both health and other healer mana levels.

Pet clearance but also with scale (thus a little toughness) the chance to push on to enemy casters/healers to act as interupter should your group be on the front foot. OK I am not going to solo them down but I can be a downright nuisance.

By the same token PBT may need to become dam add if you are in a tank group and looking to have the advantage. Of of course the reverse is all true should the group need some defensive cover.

This is not going to be a glory class. No mega damage no life saving heals but that does not mean it is not useful. Those who know me know I am more of a smash and ugh type person but I think this has the chance to be challenging but effective.
Na Fianna Dragun

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Aryl
Myrmidon
 
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Postby Aryl » Feb 08, 2017 19:19

Thanks guys, that was my understanding as well.

I will go 49 nurture 33 heals and rest blade/parry.

Worst case scenario I have a pve toon to stuff my hero later :)

Geff
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Postby Geff » Feb 09, 2017 23:38

I'm planning to make a Healing spec Warden with the following Specializations:

45 Regrowth
40 Parry
18 Blade
*Remaining Nurture (19 according to Uthgard Charbuilder)

The reasoning behind this is I want to be a healer with good heals, but also be fairly tanky.

Everyone seems to go with Nurture as a Warden. I understand why. I'm curious as to whether anyone has actually ever played Regrowth spec Warden at high lvls.

What I lack in Bladeturn and buffs I intend to make up for with better heals. Not as good as a Druid's heals, but somewhat competitive and certainly better heals than a Nurture Warden.

I know Regrowth Wardens are rare or non-existent. Can anyone who has had experience with it tell me their thoughts?

Belisar
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Postby Belisar » Feb 10, 2017 09:00

Never tried a regrowth warden so it will be interesting to see how this works out - please report back.

I wonder why they would take a regrowth warden over a 2nd druid (if you have not got the diff resists to a decent level or pbt or dam add) I am not sure quite where the toon fits in. What are your thoughts in terms of group make up and tactics?

I suspect for RvR druid and bard are gimme's so you have to offer something for your spot. No shield ability but you have scale. No pbt but good heals. Are you a 3rd healer (but a good one) who runs interference? Or are you an outright heal support role so others can focus only on the damage element?

XP (tank orientated) grp in SH this evening had no druid (and thus no specs or big heals) but had 2 wardens running pbt and dam add. That on the face of it looked odd but worked ok so I rule nothing out.
Na Fianna Dragun

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Vidmar
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Postby Vidmar » Feb 10, 2017 09:55

Warden can't cure disease, so don't expect so much to play as a second druide
Vidmar/Raditz
YT channel : https://www.youtube.com/playlist?list=PLQsGO6xMDFO3NvNYK6BPBPbvMldVX_96p

Geff
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Postby Geff » Feb 10, 2017 14:06

As was already mentioned, healers tend to be desireable targets because they can heal the group. Assuming atleast one other healer is alive I suspect that the Warden will be hard to kill. While I haven't played this game before, I have played other games where making the enemy essentially waste damage on a tanky target can be a valueable asset.

I don't know if I'm misjudging the tankiness of Warden. I don't expect they will be as tanky as Hero, but I expect atleast mid-range tankiness, better than leather wearers for sure. The passive healing from Solar blessing would help in this regard.

The lack of Shield spec is bad, but I assume I will still get the base block chance. From what I've read the formula for Parry and Block are similar as it relates to how the spec affects the block and parry chance respectively:

base+ 0.5 * Shield spec +additional modifiers
base+ 0.5 * Parry spec +additional modifiers

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Aryl
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Postby Aryl » Feb 10, 2017 18:01

I have strong doubts about specing like that. Nobody will waste time to kill you if you parry a lot. they will rupt you and kill the other healers and then kill you.

and if they assit on you i doubt they will hit your face from the front, your parry won't do good with two savages or zerks blasting you from behind.

People take wardens in rvr for resists or pbt, if you spec regrowth like you suggested (40 parry) it is just worst heals and no doubles, I don't see the point.

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Vidmar
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Postby Vidmar » Feb 11, 2017 13:33

You should watch my vids tbh :

Only Warden game in 2014 :

https://www.youtube.com/watch?v=NJJMhhV ... 6p&index=6

Mixed but better gameplay in 2016 :

https://www.youtube.com/watch?v=PwFfnAX ... 6p&index=1

My template:

33 heal
49 buff
10 blade
27 parry
Vidmar/Raditz
YT channel : https://www.youtube.com/playlist?list=PLQsGO6xMDFO3NvNYK6BPBPbvMldVX_96p

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Aryl
Myrmidon
 
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Joined: Feb 07, 2017 18:47

Postby Aryl » Feb 15, 2017 10:46

Nice video, that pretty much sums up my view of the class :)

any template propositions ?

Enioch
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Postby Enioch » Mar 15, 2017 23:06

Config Report

Stats
------------------------------------------------------------------------
STR: 77 / 75 INT: 0 / 75 Hits: 200 / 200 AF: 0 /
50
CON: 77 / 75 PIE: 0 / 75 End: 0 / 25
DEX: 75 / 75 EMP: 76 / 75 Pow: 0 / 26
QUI: 74 / 75 CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 25 / 26 Energy: 25 / 26 (+5) Crush: 26 / 26 (+3)
Cold: 26 / 26 Matter: 25 / 26 (+5) Slash: 26 / 26
Heat: 25 / 26 Spirit: 26 / 26 Thrust: 27 / 26 (+2)
Essence: 0 / 26

Skills
------------------------------------------------------------------------
11 / 11 Blades
11 / 11 Parry
11 / 11 Regrowth

Piece Listing
------------------------------------------------------------------------
Chest
Name: Crafted Item40
Level: 51 Quality: 99 AF/DPS: 102
Imbue Points: 33.5 of 32 Overcharge: 1.5
Gem 1: 9 Energy Resist - Polished Light Shielding Jewel
Gem 2: 22 Constitution - Precious Earthen Essence Jewel
Gem 3: 25 Dexterity - Flawless Vapor Essence Jewel
Gem 4: 2 Crush Resist - Uncut Fiery Shielding Jewel
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 53.3 SC Cost: 54g 83s 40c SC Price: 82g 25s 10c


Arms
Name: Crafted Item41
Level: 51 Quality: 99
Imbue Points: 33.5 of 32 Overcharge: 1.5
Gem 1: 9 Heat Resist - Polished Heated Shielding Jewel
Gem 2: 9 Slash Resist - Polished Watery Shielding Jewel
Gem 3: 25 Dexterity - Flawless Vapor Essence Jewel
Gem 4: 1 Blades Skill - Raw Watery War Spell Stone
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 57.7 SC Cost: 43g 78s 80c SC Price: 65g 68s 20c


Head
Name: Crafted Item42
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 11 Slash Resist - Faceted Watery Shielding Jewel
Gem 2: 7 Cold Resist - Imperfect Icy Shielding Jewel
Gem 3: 19 Empathy - Faceted Heated Essence Jewel
Gem 4: 3 Regrowth Skill - Rough Watery Nature Spell Stone
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 63.7 SC Cost: 31g 15s 20c SC Price: 46g 72s 80c


Legs
Name: Crafted Item43
Level: 51 Quality: 99
Imbue Points: 33.5 of 32 Overcharge: 1.5
Gem 1: 9 Thrust Resist - Polished Airy Shielding Jewel
Gem 2: 7 Heat Resist - Imperfect Heated Shielding Jewel
Gem 3: 25 Quickness - Flawless Airy Essence Jewel
Gem 4: 2 Parry Skill - Uncut Vapor Battle Jewel
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 58.7 SC Cost: 38g 97s 0c SC Price: 58g 45s 50c


Hands
Name: Crafted Item44
Level: 51 Quality: 100
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone
Gem 2: 5 Matter Resist - Flawed Earthen Shielding Jewel
Gem 3: 16 Empathy - Polished Heated Essence Jewel
Gem 4: 60 Hits - Precious Blood Essence Jewel
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 60.7 SC Cost: 34g 30s 0c SC Price: 51g 45s 0c


Feet
Name: Crafted Item45
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 22 Quickness - Precious Airy Essence Jewel
Gem 2: 9 Thrust Resist - Polished Airy Shielding Jewel
Gem 3: 4 Parry Skill - Flawed Vapor Battle Jewel
Gem 4: 52 Hits - Faceted Blood Essence Jewel
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 65.7 SC Cost: 43g 60s 20c SC Price: 65g 40s 30c


Right Hand
Name: Crafted Item46
Level: 51 Quality: 99 AF/DPS: 102
Imbue Points: 33.0 of 32 Overcharge: 1
Gem 1: 9 Energy Resist - Polished Light Shielding Jewel
Gem 2: 9 Cold Resist - Polished Icy Shielding Jewel
Gem 3: 9 Body Resist - Polished Dusty Shielding Jewel
Gem 4: 2 Spirit Resist - Uncut Vapor Shielding Jewel
Slot 5: 95 Direct Damage (Spirit) Offensive Effect - Volatile Spirit
Arcanium Weapon Tincture
Utility: 58.0 SC Cost: 26g 89s 80c SC Price: 40g 34s 70c


Left Hand
Name: Crafted Item47
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 9 Heat Resist - Polished Heated Shielding Jewel
Gem 2: 9 Thrust Resist - Polished Airy Shielding Jewel
Gem 3: 7 Energy Resist - Imperfect Light Shielding Jewel
Gem 4: 4 Regrowth Skill - Flawed Watery Nature Spell Stone
Slot 5: 100 Self Melee Health Buffer Reactive Effect - Reactive
Ablative Arcanium Armor Tincture
Utility: 70.0 SC Cost: 23g 37s 20c SC Price: 35g 5s 80c


2 Handed
Name: Crafted Item40
Level: 51 Quality: 99
Imbue Points: 33.0 of 32 Overcharge: 1
Gem 1: 5 Blades Skill - Imperfect Watery War Spell Stone
Gem 2: 5 Parry Skill - Imperfect Vapor Battle Jewel
Gem 3: 7 Strength - Rough Fiery Essence Jewel
Gem 4: 1 Quickness - Raw Airy Essence Jewel
Slot 5: 95 Direct Damage (Spirit) Offensive Effect - Volatile Spirit
Arcanium Weapon Tincture
Utility: 55.3 SC Cost: 8g 44s 20c SC Price: 12g 66s 30c


Neck
Name: Empahic Deahwacher Chain
Level: 51 Quality: 99
Slot 1: 10 Constitution
Slot 2: 10 Empathy
Slot 3: 10 Matter Resist
Slot 4: 10 Spirit Resist
Utility: 53.3


Cloak
Name: Defenders Cloak of Affinity
Level: 51 Quality: 99
Slot 1: 4 Regrowth Skill
Slot 2: 15 Constitution
Slot 3: 15 Dexterity
Slot 4: 22 Empathy
Utility: 54.7


Jewel
Name: Exquisite Infernal Black Diamond Jewel
Level: 51 Quality: 99
Slot 1: 18 Strength
Slot 2: 10 Body Resist
Slot 3: 10 Cold Resist
Utility: 52.0


Belt
Name: Superior Accursed Belt of Might
Level: 51 Quality: 99
Slot 1: 12 Strength
Slot 2: 6 Body Resist
Slot 3: 6 Crush Resist
Slot 4: 6 Slash Resist
Utility: 44.0


Left Ring
Name: Scratch's Pulsating Ring
Level: 51 Quality: 99
Slot 1: 15 Constitution
Slot 2: 13 Quickness
Slot 3: 9 Crush Resist
Slot 4: 2 Spirit Resist
Utility: 40.7


Right Ring
Name: Scratch's Pulsating Ring
Level: 51 Quality: 99
Slot 1: 15 Constitution
Slot 2: 13 Quickness
Slot 3: 9 Crush Resist
Slot 4: 2 Spirit Resist
Utility: 40.7


Left Wrist
Name: Glimmershade Bracer
Level: 51 Quality: 99
Slot 1: 10 Dexterity
Slot 2: 9 Empathy
Slot 3: 10 Matter Resist
Slot 4: 10 Spirit Resist
Utility: 52.7


Right Wrist
Name: Flawless Soulforged Bracer
Level: 51 Quality: 99
Slot 1: 40 Strength
Slot 2: 88 Hits
Utility: 48.7

Enioch
Warder
 
Posts: 8
Joined: Dec 12, 2016 07:00

Postby Enioch » Mar 16, 2017 04:30

Double post

User avatar
imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Mar 16, 2017 11:50

Geff wrote:I'm planning to make a Healing spec Warden with the following Specializations:

45 Regrowth
40 Parry
18 Blade
*Remaining Nurture (19 according to Uthgard Charbuilder)

The reasoning behind this is I want to be a healer with good heals, but also be fairly tanky.

Everyone seems to go with Nurture as a Warden. I understand why. I'm curious as to whether anyone has actually ever played Regrowth spec Warden at high lvls.

What I lack in Bladeturn and buffs I intend to make up for with better heals. Not as good as a Druid's heals, but somewhat competitive and certainly better heals than a Nurture Warden.

I know Regrowth Wardens are rare or non-existent. Can anyone who has had experience with it tell me their thoughts?

Hello Geff. First heal menta and now heal warden. :) Why don't you just roll a druid? Because you are trying to play a gimp version of it.

I played 49 nurt, 42 reg, 10 blade, 8 parry and I can say more than 33 reg doesn't worth going. The last major heal is hard to use effectively, burn your power quickly while overhealing most of of the time. Impossible if you are pushing to interrupt even, you will be interrupted when surrounded by enemy casters trying to cast it. Usually quick baseline is better than major. Without BoF, casters die when assisted before you finish casting. I also think you are doing a lot of "paper daoc". 45 for self health regen? Regen has a huge penalty in combat, you will not even notice when you forgot casting it on yourself. No comment on 40 parry and not having pbt+resists. I'm sorry but it's even worse than heal menta. :|


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