Mentalist in Uthgard 2.0

Mercilius
Warder
 
Posts: 13
Joined: Apr 17, 2016 03:42

Postby Mercilius » Apr 17, 2016 23:53

Wondering how the Mentalist will be in Uthgard 2.0. I was thinking of rolling a mana ment for leveling, raiding, and rolling with the zerg in RvR. Is the dot damage effective at 1.65? Haven't played DAOC in forever.

Hibernianman1
Gryphon Knight
 
Posts: 260
Joined: Jun 06, 2012 23:29

Postby Hibernianman1 » Apr 18, 2016 01:36

Yeah they are a great addition to anything due to the mana regen and heal over time spells. The AoE DoT is good in keep / relic raids but not welcome in open RvR due to it being anti-crowd control.

User avatar
trazera
Warder
 
Posts: 7
Joined: Apr 06, 2016 14:51

Postby trazera » May 01, 2016 14:59

Do you guys know if mana mentalists get realm points with their hitpoints regen spell?

User avatar
GreenP
Phoenix Knight
 
Posts: 1305
Joined: Sep 07, 2008 00:00

Postby GreenP » May 01, 2016 15:03

trazera wrote:Do you guys know if mana mentalists get realm points with their hitpoints regen spell?


No rps.
Formerly known as
Touareg- RR10 noobVW on Uth1.
Crossfire- RR7 noobAnimist on Uth1.
Ohnoes- RR9 noobAnimist on Lolgins.

Click this LINK if you want to see the truth about Hibernia

User avatar
relvinian
Phoenix Knight
 
Posts: 1722
Joined: Oct 16, 2012 08:25

Postby relvinian » May 17, 2016 22:31

I rolled a light mentalist to 5 and used the lvl 4 light charm spell and blue mobs were to strong to charm.

Clearly that is not right.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

Bashwyr
Guardian
 
Posts: 1
Joined: Apr 19, 2013 23:49

Postby Bashwyr » May 18, 2016 21:38

Did you try to charm a "humanoid pet" or something else?

Afaik the menta light spec works this way:

level - mana per tick - charmable monster
4 - 1 - humanoid
10 - 2 - animal
17 - 3 - insect
25 - 4 - magical creature
33 - 5 - undead
42 - 7 - demon

ofc you use for a humanoid always the spell from level 4 :wink:

(maybe i'm wrong - feel free to share your knowledge)

User avatar
De_Kus
Myrmidon
 
Posts: 132
Joined: Jan 10, 2010 01:00
Location: DE - Pfalz

Postby De_Kus » Jun 20, 2016 11:19

So when you use the level 4 charm at level 50 to charm a humanoid... does that mean with a side spec of level 4 light you are able to charm a decent pet at level 50? Or will the low light spec level prevent you to do so? On the sorceress on live servers the maximum charm level was depend on the skill level, but if the skill level is used for the pet race... @_o

User avatar
Lofwyr1971
Warder
 
Posts: 45
Joined: Mar 07, 2011 21:42

Postby Lofwyr1971 » Jun 20, 2016 21:33

A Menta at level 50 with a light spec of 4 + X from gear + X from RR will only have a grey (humanoid) pet.

Afair you need a composite light spec of 53 to charm a level 50 pet (skill 56 for level 51, skill 59 for level 52... ). Don't know ho it is below level 50. Usually you level with mana and respec at 50. Ligth spec for XP will be hard - groups want you for heal over time and mana reg.
Schatz, sollen wir heute grillen?
Gute Idee, Fisch und Salate sind im Kühlschrank.
Lustig... wie Du Bier und Steaks aussprichst.

User avatar
De_Kus
Myrmidon
 
Posts: 132
Joined: Jan 10, 2010 01:00
Location: DE - Pfalz

Postby De_Kus » Jun 20, 2016 23:20

At least that would make sense. :D

Teholdsedare
Warder
 
Posts: 54
Joined: Apr 15, 2013 06:24

Postby Teholdsedare » Jul 06, 2016 07:26

Lofwyr1971 wrote:A Menta at level 50 with a light spec of 4 + X from gear + X from RR will only have a grey (humanoid) pet.

Afair you need a composite light spec of 53 to charm a level 50 pet (skill 56 for level 51, skill 59 for level 52... ). Don't know ho it is below level 50. Usually you level with mana and respec at 50. Ligth spec for XP will be hard - groups want you for heal over time and mana reg.


Dont even bother until you can charm a level 55+ mob without having to spec over 45. AKA AT LEAST RANK 5. If you have a group you run with that runs a heat train, well thats different. But planning your spec as 50 light 20 mana, lowers your power regen, and only gives you a yellow/blue mob (even with the free +11 light with spell crafting a template). Wait till you can run 45/24 mana/rest mentalism and use the +15 minimum from realm rank, to charm decent pets. Its when you get RR10 that it starts getting fun. Just for trolls and wiggles, I had a R11 menty, went 50 light, and ran around with a grape mindworm and would use the pet to stun my targets because it would NEVER get resisted. And because I was +21 to light, (71 composite) I held that pet and NEVER got resist chains.
The only people that use signatures with actual information only proves they think they are better then everyone else.
Pweet - Go suck your own. The GMs dont need your sucking.

User avatar
zephy
Warder
 
Posts: 41
Joined: Nov 19, 2007 01:00

Postby zephy » Jul 09, 2016 20:20

You can't really compare live experience with Classic/Uthgard. Not classwise, not pet-wise and also not because of the lack of BBs.

My advice for every Menta looking to get 50 asap: choose Mana and respec at 50. Mana is fun and you'll easily farm for your first SC-Armor.

If you want to go Light after that, imho there's no need to get above 46 Light if you want to play competitive. Why? For almost every occasion (solo, smallman, 8v8), you will need 28 Mentalism-Specc for Demezzing (if I remember correctly). There are ofcourse fun (red) pets you will miss, or only get at high RR, but tbh, most of the useful pets are below or exactly level 50 ;)

User avatar
Atum
Myrmidon
 
Posts: 90
Joined: Sep 04, 2007 00:00

Postby Atum » Jan 06, 2017 20:13

Heya,

imho one of the main questions: Regarding you wanna play Light-Ment @ RvR in the endgame and you choose Menta as your first/main char- what''s the masterplan then? Respec @ 40 to Light and go straight for rvrspec? Then you wouldn't have any real char @ 50 for pve-farm to get your sc -> you would need a 2nd char, e.g. druid, for pve-farm. Or - don't respec, go mana until you have farmed your sc. But in this case you won't do any 8vs8, only zergfights as youre still mana.

what's the best play here for uth 2.0?

thanks!
Atum / Talmar

Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath

DAoC
Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib

WoW
Gorgonnash/Horde


Return to Mentalist

Who is online

Users browsing this forum: No registered users and 1 guest

Tuesday, 16. April 2024

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff