Rule of thumb for Hero - whats possible?

Scientist
Guardian
 
Posts: 4
Joined: Feb 23, 2017 19:40

Postby Scientist » Mar 01, 2017 03:20

What is possible when making a template for a hero? From the templates I've seen posted thus far, they generally are

1) Missing some stat (quick/dex) based on what weapon you are wearing
2) Missing some skill (parry, usually)
3) Missing some resistance (heat, usually)

Is it simply not possible to have 26 all res, 75 all stat, 11 to all skill? (LW, Parry w/ 2 hander, Shield/Blades/Parry w/ 1 hander?)

How do you decide what to leave out?

Thanks in advance,
Scientist

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Kaizen
Warder
 
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Joined: Jun 24, 2013 14:30

Postby Kaizen » Mar 01, 2017 10:06

Without SI drops, it is hard to max out stats. Also we generally lack the funding to go for master piece gear which would allow for more overcharge and thus better min/max.

Deciding on which stats depends on your weapon(s) of choice and how hardcore you want to be.
E.g. 2% below max on resists that are not that commonly used, I find ok in favor of maxing the rest. Others might beg to differ.

Henrock
Warder
 
Posts: 13
Joined: Feb 13, 2017 10:11

Postby Henrock » Mar 01, 2017 10:22

Almost possible

LOKI Build Report
Default Configuration:
Build Utility: 914.3
Useable Utility: 900.3
TOA Utility: 0.0

Statistics
STR:76/75 CON:76/75 DEX:76/75
QUI:74/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:200/200
Power:6/25
AF:0/50

Resistances
Body: 26
Cold: 28
Heat: 28
Energy: 26
Matter: 27
Spirit: 19+5
Crush: 26+2
Slash: 26+3
Thrust: 27

Skills
Blades: 11
Large Weaponry: 4
Shield: 11
Parry: 11

Bonuses

Two-Handed Configuration:
Build Utility: 837.7
Useable Utility: 824.3
TOA Utility: 0.0

Statistics
STR:76/75 CON:76/75 DEX:41/75
QUI:75/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:200/200
Power:6/25
AF:0/50

Resistances
Body: 26
Cold: 28
Heat: 28
Energy: 26
Matter: 27
Spirit: 22+5
Crush: 26+2
Slash: 26+3
Thrust: 27

Skills
Blades: 3
Large Weaponry: 11
Parry: 11

Bonuses

Chest:
Imbue: 37.5/32 (Quality: 100)
68 Hits
13 Strength
11% Slash
13 Constitution
Utility: 56.3
TOA Utility: 0.0

Arms:
Imbue: 37.5/32 (Quality: 100)
28 Dexterity
4 Parry
36 Hits
19 Strength
Utility: 60.3
TOA Utility: 0.0

Head:
Imbue: 37.0/32 (Quality: 100)
3% Crush
9% Slash
9% Matter
28 Quickness
Utility: 60.7
TOA Utility: 0.0

Legs:
Imbue: 37.5/32 (Quality: 100)
25 Quickness
3 Blades
4 Large Weaponry
9% Thrust
Utility: 69.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
9% Thrust
7% Energy
9% Crush
22 Constitution
Utility: 64.7
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
9% Energy
7% Spirit
9% Thrust
4 Parry
Utility: 70.0
TOA Utility: 0.0

Right Hand:
Imbue: 37.5/32 (Quality: 100)
5 Shield
2 Parry
4 Blades
22 Dexterity
Utility: 69.7
TOA Utility: 0.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
13 Dexterity
4 Blades
6 Shield
1 Parry
Utility: 63.7
TOA Utility: 0.0

Two-Handed:
Imbue: 37.5/32 (Quality: 100)
1 Quickness
7 Large Weaponry
3% Spirit
3 Parry
Utility: 56.7
TOA Utility: 0.0

Neck (Potent Deathwatcher Chain):
Imbue: 34.0
10 Constitution
10 Strength
10% Cold
10% Energy
Utility: 53.3
TOA Utility: 0.0

Cloak (Defender's Cloak of the Strong Arm):
Imbue: 32.0
22 Strength
22 Constitution
13 Dexterity
40 Hits
Utility: 48.0
TOA Utility: 0.0

Jewel (Book of Arcane Dealings (bog)):
Imbue: 33.0
8% Cold
8% Matter
8% Heat
6 Power
Utility: 60.0
TOA Utility: 0.0

Belt (Superior Accursed Bone Belt):
Imbue: 24.0
12 Strength
6% Crush
6% Slash
6% Body
Utility: 44.0
TOA Utility: 0.0

Left Ring (Glimmer Spirit Band (sh)):
Imbue: 22.0
6% Heat
6% Body
6% Spirit
6 Quickness
Utility: 40.0
TOA Utility: 0.0

Right Ring (Glimmer Spirit Band (sh)):
Imbue: 22.0
6% Heat
6% Body
6% Spirit
6 Quickness
Utility: 40.0
TOA Utility: 0.0

Left Wrist (Warshadow Bracer (sh)):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0

Right Wrist (Worked Wormhide Wrap):
Imbue: 35.0
56 Hits
8% Crush
8% Body
8% Heat
Utility: 62.0
TOA Utility: 0.0
Henrox - Hero <Kompaniet>

Scientist
Guardian
 
Posts: 4
Joined: Feb 23, 2017 19:40

Postby Scientist » Mar 01, 2017 19:59

Ah, I see - so with MP gear it seems very nearly possible. Looks like i'll stick to the 99 and take a few on the chin for heat resistance.

Kaziera
Gryphon Knight
 
Posts: 221
Joined: May 09, 2015 12:47

Postby Kaziera » Mar 02, 2017 23:02

Better Drop quick and go for faster weapons

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Damsjp
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Postby Damsjp » Mar 03, 2017 00:07

Even with full MP you cant really cap properly and you even have a worm bracer in this sc example so..
This is just waist of money and time.
Just wait dragon and SI to have better UV loots and make proper SC. At this moment you can use the MP and make a fully cap sc (with all weapon skill cap).

I personaly have 1MP, cap all except heat/1h/parry
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Kaizen
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Postby Kaizen » Mar 03, 2017 09:49

Think he was bored and just wanted to theorycraft in answer to the OP :)

Henrock
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Postby Henrock » Mar 06, 2017 09:53

Damsjp wrote:Even with full MP you cant really cap properly and you even have a worm bracer in this sc example so..
This is just waist of money and time.
Just wait dragon and SI to have better UV loots and make proper SC. At this moment you can use the MP and make a fully cap sc (with all weapon skill cap).

I personaly have 1MP, cap all except heat/1h/parry


My point exactly! :)
Henrox - Hero <Kompaniet>

succi
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Posts: 25
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Postby succi » Mar 07, 2017 12:04

I dont think people are using the right jewellery, i've got resists at 25 or 26, 75/75/75/75 and 11/11/11 skill with full 99% (except shield)

even could use the crappy epic belt with +3 parry

Puz
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Posts: 41
Joined: Oct 03, 2011 14:36

Postby Puz » Mar 07, 2017 13:41

succi wrote:I dont think people are using the right jewellery, i've got resists at 25 or 26, 75/75/75/75 and 11/11/11 skill with full 99% (except shield)

even could use the crappy epic belt with +3 parry


Mind sharing? At least the jewelry? 8)
Na Fianna Dragun / The Dark Alliance

dblaha86
Myrmidon
 
Posts: 169
Joined: Jun 19, 2013 11:05

Postby dblaha86 » Mar 07, 2017 15:37

It is damn near impossible short of worm bracer+sh sleeves+dragon jewelry or 2 green knight rings to cap all, but having dex drop to 50/75 while in 2h mode and quick drop to 50/75 in 1h mode is ok i think. Just use fast one hander and you dont need cap quick for cap swingspeed. Dex with 2hander only affects parry rate right?

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Kaziera
Gryphon Knight
 
Posts: 221
Joined: May 09, 2015 12:47

Postby Kaziera » Mar 09, 2017 05:50

And evade.

Try maximizing the Utility of your jewelry and on your sc. If you use high lvl gems on your sc, you lose Utility. Evrything above 11 resist 19 stats makes you lose Utility due to higher gem imbue cost

dblaha86
Myrmidon
 
Posts: 169
Joined: Jun 19, 2013 11:05

Postby dblaha86 » Mar 09, 2017 07:06

Oh ive tried a lot, theres just not many good options

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Kaziera
Gryphon Knight
 
Posts: 221
Joined: May 09, 2015 12:47

Postby Kaziera » Mar 09, 2017 14:54

Evry Armor piece u have should be of 60 Utility or higher. Around 65 is possible.

dblaha86
Myrmidon
 
Posts: 169
Joined: Jun 19, 2013 11:05

Postby dblaha86 » Mar 09, 2017 18:02

Yes most know about scing, the issue is more options on jewelry. Worm bracer, dragon melee ring, green knight rings are the only things ive found to be able to achieve full cap template with other common accessories.

If you can build a full cap temp without those please share, even using full mp gear in every slot

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