How 'viable' are Nature druids

User avatar
Sadra
Warder
 
Posts: 17
Joined: Jan 07, 2017 18:29

Postby Sadra » Mar 29, 2017 23:44

Getting at LEAST the level 20 stun pet brings A LOT to RvR. People don't seem to understand how great that is to throw on a healer or a cleric, and now they are interrupted till they can kill the thing, or their group can kill the thing. Or that support now has to focus the pet instead of casting on your team. I was a nature druid on live on Igraine, and I'm going nature here, too. I think when people talk about nature not being viable, I have to wonder if they played a nature druid or even played WITH one.

I mean, they aren't MENT mentalists or verdant animists ;)
Kisadra, Druid
Sadra Saperlipopette, Healer (sleeping)

Originally played Percival, Igraine, and Gareth (NA Servers)

Rovana
Warder
 
Posts: 53
Joined: Jul 09, 2013 13:45

Postby Rovana » May 12, 2017 02:43

31 reg, 25 nurt, 36 nature. 2nd druid goes 40 nurt, 30 reg, 20 nature and casters run acuity charges. Those pets are so important you don't want them to be 1-2 swung.

Previous

Return to Druid

Who is online

Users browsing this forum: No registered users and 1 guest

Friday, 01. July 2022

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff