BM Template Jewelry Setup!

hydric
Warder
 
Posts: 26
Joined: Apr 19, 2011 06:26

Postby hydric » Feb 20, 2017 01:09

Slinde,

Here is mine. I just could not live with myself having 13 heat. I gimped parry a bit but no big deal if your running in a grp.

I can craft same stats as Dirk of Dangerous Tidings with a MP offhand to hold me over till I get it.


LOKI Build Report
Default Configuration:
Build Utility: 868.0
Useable Utility: 856.0
TOA Utility: 0.0

Statistics
STR:76/75 CON:75/75 DEX:75/75
QUI:77/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:200/200
Power:0/25
AF:0/50

Resistances
Body: 26
Cold: 28
Heat: 25
Energy: 27
Matter: 28
Spirit: 26+5
Crush: 26+2
Slash: 26+3
Thrust: 26

Skills
Piercing: 11
Celtic Dual: 11
Parry: 6

Bonuses

Chest:
Imbue: 33.0/28 (Quality: 99)
19 Strength
4 Celtic Dual
7% Spirit
16 Dexterity
Utility: 57.3
TOA Utility: 0.0

Arms:
Imbue: 37.5/32 (Quality: 100)
11% Crush
11% Slash
3 Piercing
2 Parry
Utility: 69.0
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
7% Spirit
9% Energy
52 Hits
25 Strength
Utility: 61.7
TOA Utility: 0.0

Legs:
Imbue: 37.0/32 (Quality: 100)
19 Constitution
7% Thrust
60 Hits
25 Dexterity
Utility: 58.3
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
28 Quickness
5% Thrust
5% Heat
11% Crush
Utility: 60.7
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
11% Slash
11% Energy
16 Constitution
3% Body
Utility: 60.7
TOA Utility: 0.0

Right Hand:
Imbue: 33.5/28 (Quality: 99)
7% Thrust
4 Parry
4 Piercing
3 Celtic Dual
Utility: 69.0
TOA Utility: 0.0

Left Hand (Dirk of Dangerous Tidings):
Imbue: 35.5
4 Celtic Dual
4 Piercing
19 Dexterity
19 Quickness
Utility: 65.3
TOA Utility: 0.0

Neck (Exquisite Infernal Black Diamond Necklace):
Imbue: 30.0
48 Hits
7% Body
7% Energy
7% Thrust
Utility: 54.0
TOA Utility: 0.0

Cloak (Defenders Cloak of the Strong Arm):
Imbue: 32.5
22 Strength
22 Constitution
15 Dexterity
40 Hits
Utility: 49.3
TOA Utility: 0.0

Jewel (Book of Arcane Dealings):
Imbue: 28.0
8% Cold
8% Heat
8% Matter
Utility: 48.0
TOA Utility: 0.0

Belt (Accursed Belt of Might):
Imbue: 16.0
10 Strength
4% Crush
4% Slash
4% Body
Utility: 30.7
TOA Utility: 0.0

Left Ring (Glimmer Spirit Band):
Imbue: 22.0
6 Quickness
6% Body
6% Heat
6% Spirit
Utility: 40.0
TOA Utility: 0.0

Right Ring (Glimmer Spirit Band):
Imbue: 22.0
6 Quickness
6% Body
6% Heat
6% Spirit
Utility: 40.0
TOA Utility: 0.0

Left Wrist (Warshadow Bracer):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0

Right Wrist (Warshadow Bracer):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0
<Rainbowned>
<Teen Mom>
<Virgins>

hydric
Warder
 
Posts: 26
Joined: Apr 19, 2011 06:26

Postby hydric » Feb 20, 2017 01:13

Here is another temp that caps everything but super expensive...


LOKI Build Report
Default Configuration:
Build Utility: 898.7
Useable Utility: 883.0
TOA Utility: 0.0

Statistics
STR:77/75 CON:75/75 DEX:75/75
QUI:77/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:204/200
Power:0/25
AF:0/50

Resistances
Body: 26
Cold: 27
Heat: 27
Energy: 27
Matter: 27
Spirit: 27+5
Crush: 26+2
Slash: 26+3
Thrust: 27

Skills
Piercing: 11
Celtic Dual: 11
Parry: 11

Bonuses

Chest:
Imbue: 37.5/32 (Quality: 100)
36 Hits
9% Energy
11% Thrust
3 Piercing
Utility: 64.0
TOA Utility: 0.0

Arms:
Imbue: 37.0/32 (Quality: 100)
9% Crush
28 Dexterity
7 Quickness
4 Piercing
Utility: 61.3
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
7% Slash
4 Parry
9% Spirit
9% Heat
Utility: 70.0
TOA Utility: 0.0

Legs:
Imbue: 37.0/32 (Quality: 100)
9% Spirit
7% Matter
68 Hits
7% Slash
Utility: 63.0
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
7% Heat
9% Thrust
9% Spirit
4 Parry
Utility: 70.0
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
11% Heat
7% Cold
4 Constitution
5 Celtic Dual
Utility: 63.7
TOA Utility: 0.0

Right Hand:
Imbue: 37.5/32 (Quality: 100)
11% Energy
3 Parry
11% Crush
2 Celtic Dual
Utility: 69.0
TOA Utility: 0.0

Left Hand (Dirk of Dangerous Tidings):
Imbue: 35.5
4 Celtic Dual
4 Piercing
19 Dexterity
19 Quickness
Utility: 65.3
TOA Utility: 0.0

Neck (Exquisite Infernal Black Diamond Necklace):
Imbue: 30.0
48 Hits
7% Body
7% Energy
7% Thrust
Utility: 54.0
TOA Utility: 0.0

Cloak (Defenders Cloak of the Strong Arm):
Imbue: 32.5
22 Strength
22 Constitution
15 Dexterity
40 Hits
Utility: 49.3
TOA Utility: 0.0

Jewel (Netherworld Flower):
Imbue: 24.0
15 Quickness
13 Dexterity
15 Constitution
13 Strength
Utility: 37.3
TOA Utility: 0.0

Belt (Superior Accursed Belt of Might):
Imbue: 24.0
12 Strength
6% Body
6% Crush
6% Slash
Utility: 44.0
TOA Utility: 0.0

Left Ring (Twisted Truesilver Ring ):
Imbue: 25.0
12 Strength
16 Constitution
6% Slash
6% Body
Utility: 42.7
TOA Utility: 0.0

Right Ring (Prismatic Diamond Ring):
Imbue: 25.5
12 Hits
7% Body
18 Strength
18 Quickness
Utility: 41.0
TOA Utility: 0.0

Left Wrist (Warshadow Bracer):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0

Right Wrist (Warshadow Bracer):
Imbue: 33.0
9 Constitution
9 Quickness
10% Cold
10% Matter
Utility: 52.0
TOA Utility: 0.0
<Rainbowned>
<Teen Mom>
<Virgins>

Frigzy
Myrmidon
 
Posts: 66
Joined: May 10, 2016 09:14

Postby Frigzy » Feb 20, 2017 10:27

Are you sure that dirk of dangerous tidings is available for Hibs?
<Vanquish>

hydric
Warder
 
Posts: 26
Joined: Apr 19, 2011 06:26

Postby hydric » Feb 20, 2017 23:07

not 100% sure but basing it off this thread..

viewtopic.php?f=62&t=27137
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<Teen Mom>
<Virgins>

User avatar
Selinde
Myrmidon
 
Posts: 62
Joined: Mar 18, 2013 11:02

Postby Selinde » Feb 21, 2017 01:46

hydric wrote:I just could not live with myself having 13 heat. I gimped parry a bit but no big deal if your running in a grp.


When you say "running in a group" i assume you mean doing 8v8? But why would you trade heat resists (defense vs. fire mages) for parry (defense vs. ALL melee classes) then? Uthgard 2.0 is dominated by fotm midgard melee / zerker groups and i haven't seen a single fire mage in an 8v8 albion grp. No offence, but that choose seems not logical for min / max'ing templates.

hydric
Warder
 
Posts: 26
Joined: Apr 19, 2011 06:26

Postby hydric » Feb 21, 2017 15:42

The chances of me squaring up against a tank on team fights is slim to none. Lol. I'll take my heat resists. Thanks.
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<Teen Mom>
<Virgins>

Falken
Gryphon Knight
 
Posts: 386
Joined: Apr 25, 2013 22:12

Postby Falken » Feb 26, 2017 05:26

hydric wrote:The chances of me squaring up against a tank on team fights is slim to none. Lol. I'll take my heat resists. Thanks.


Just because you aren't "squaring off" and 1v1ing a tank doesn't mean parry won't come into play. Believe it or not tanks can also get focused and die, and parry will also help with that. If you pivot around your target you could also parry snares or even a slam on occasion when a tank comes to peel you.

As mentioned most alb caster groups are going to run debuff train cab+sorc nuking, so heat won't be a huge issue if you were strapped and had to prioritize a debuff to drop that would be the one.
Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive

Alb - Djfalken (Minstrel) - Inactive

Mid - Tooeasynothanks

User avatar
Damsjp
Warder
 
Posts: 33
Joined: Dec 10, 2016 01:57

Postby Damsjp » Mar 02, 2017 23:58

% heat < shield/parry

Because lot of time in 8vs8 you have this situation (especially if you are main peeler) :
You want slam the other tank/peeler but he faces you and want to do the same to you.
If we put apart the straf technique, your defensive ability to parry/block will play in the balance to know which one will win this 1vs1 in the 8vs8.
Also if you play off, you will have lot of time the peeler on you, more he needs time to slam you, better it is.

This will probably not change the final result in a 8vs8 but still more important imo.

Heat is only usesfull against fire wizard, which i saw only once in armor epic in a zerg. Maybe some weapon proc.
Twitch Damsjp Uth 2.0
Tydowen | Paladin | Uth 1.0
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