Skald RA's

Ehres
Warder
 
Posts: 8
Joined: Jan 05, 2017 04:53

Postby Ehres » Jan 05, 2017 15:39

I'm a long time player who has decided to come to Uthgard with a few friends that I have been playing with since 2003.

We are planning on running a small man together (Skald, Zerk, Healer, Shaman) and also joining 8 mans.

My question is: What was the typical RA progression for a Skald at this time? I know it is a while away, but I am curious as I am not familiar with the old realm abilities, and definitely was not RvR'ing at this point in the game.

Idunaz
Warder
 
Posts: 17
Joined: May 11, 2016 01:55

Postby Idunaz » Jan 17, 2017 14:52

Bump.

I'd like to know the answer to this as well before I go dumping points into useless RA's.

Zebul1n
Warder
 
Posts: 32
Joined: Aug 28, 2016 17:39

Postby Zebul1n » Jan 21, 2017 18:11

you need purge and IP, and as an hybrid its 10(purge) + 3(first aid1) + 6(first aid2) + 14(IP)
So basically 33 points which get you to 4L3 already.
Unless you want the 14points add dmg buff for group but i'm unsure if that's a good one.

Mercilius
Warder
 
Posts: 13
Joined: Apr 17, 2016 03:42

Postby Mercilius » Jan 22, 2017 16:51

I actually started with LW2 so I can perma-sprint with a end-regen(3) pot (at least for 2 minutes). Groups will be perma-sprinting with casted endurance regen, so it's the only way to escape from groups when solo. I plan on doing a fair amount of solo/scouting. If you're always going to be grouped with a shaman LW1 is all you need.

After that, the above poster has it down.

FA2
Ignore Pain
Purge

That should take you to about RR5. Then some options are:
Avoid Pain
Avoidance of Magic
Toughness

Fury of the Gods is supposed to be crap and not worth getting.


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