Buffdistribution 8man (buffcap)

rekro
Warder
 
Posts: 23
Joined: Jan 16, 2017 18:17

Postby rekro » Feb 22, 2017 16:57

Hey guys,

Please comment on my buff hierarchy with the 20 buffs cap.

assuming i have a fg consisting of the typical:

Healer - d/q + endu
Healer - d/q + endu
Sham - d/q + endu
Caster - d/q + int + endu
Skald - s/c + endu
Melee - s/c + endu
Melee - s/c + endu
Melee - s/c + endu

= 17 buffs.
If there is a savage, he will get d/q as well. The remaining buffs (up to 3), who would you buff and how?

I would tend to s/c for healers&sham > s/c for caster or d/q for str based melee dmg dealer.

What do u think?

Greets

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Vish
Guardian
 
Posts: 6
Joined: May 24, 2016 09:41

Postby Vish » Feb 22, 2017 17:07

since the aug healer has a selfbuff for str/con you can buff yourself, the pac and caster with str/con

blubbo
Warder
 
Posts: 16
Joined: Jun 03, 2012 15:45

Postby blubbo » Mar 01, 2017 19:34

Healer - d/q + endu
Healer - d/q + endu
Sham - d/q + endu
Caster - d/q + int + endu
Skald - s/c + endu
Warrior - s/c + d/q + endu
Savage - s/c + d/q + endu
Berserk - s/c + d/q + endu

(with savage and berserk only getting blue dq)

Valfar
Gryphon Knight
 
Posts: 444
Joined: Jul 26, 2014 12:27

Postby Valfar » Mar 03, 2017 09:59

rekro wrote:Hey guys,

Please comment on my buff hierarchy with the 20 buffs cap.

assuming i have a fg consisting of the typical:

Healer - d/q + endu
Healer - d/q + endu
Sham - d/q + endu
Caster - d/q + int + endu
Skald - s/c + endu
Melee - s/c + endu
Melee - s/c + endu
Melee - s/c + endu

= 17 buffs.
If there is a savage, he will get d/q as well. The remaining buffs (up to 3), who would you buff and how?

I would tend to s/c for healers&sham > s/c for caster or d/q for str based melee dmg dealer.

What do u think?

Greets

Gesendet von meinem SM-G925F mit Tapatalk


No need to make rocket science out of this. Dexqui + endu to support, Strcon+endu to zerkers and skalds, Dexqui+endu to savages and warriors. Player crafted or drop acuity charges still have higher value than shaman buff, so there is no excuse for casters not to charge their acuity. If you end up in a group with 3 savages, hopefully one of them has the damn dexqui charge which is not THAT hard to acquire. Zerkers should not be getting Dexqui, they can also charge it. If you end up having no savages in group, you can give yourself or a caster Strcon and Dexqui to any zerker that doesn't have a charge.
It is what it is.

User avatar
Runental
Phoenix Knight
 
Posts: 1159
Joined: Aug 21, 2009 00:00
Location: Funkytown

Postby Runental » Mar 04, 2017 00:07

3 Healer Setup, problem solved.
Image
ONE a Shaman solo Video
TWO a Shaman solo Video

isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » Mar 04, 2017 03:17

I do 8x endurance 7x d/q and 5x s/c with Aug acuity 2 leaves me just enough conc for all 20.

Everyone gets endurance tanks get both specs, skald gets s/c only and seers get d/q only. If there is a caster they get full buff like a tank and they charge acuity. All seers charge s/c except one.


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