Wizard Specs in Uthgard 1.65

User avatar
Splodeyfish
Warder
 
Posts: 14
Joined: Dec 31, 2016 09:32

Postby Splodeyfish » Feb 22, 2017 05:37

Needs to be more info on here for people looking to make wizards. I'm not a wizard expert so I'm going to have a crack at kicking off a discussion on different specs.

FIRE SPEC
50 Fire / 19 Earth / 7 Ice
All fire spells maxes, 26s AoE root, 1st GTAoE for interrupts, 1st PBAoE for stealth reveals.

ICE SPEC
50 Ice / 20 Earth
All ice spells maxed, 26s AoE root, 1st GTAoE for interrupts.

EARTH SPEC
48 Earth / 23 Fire / 7 Ice
Max lvl for all earth tools, Fire points to lower baseline dd variance, 1st PBAoE for stealth reveals.

TRI-BOLT SPEC
38 Earth / 37 Fire / 7 Ice
3 Bolts (Delve 258, 239, 221) plus earth tools, low baseline dd variance, 1st PBAoE for stealth reveals.

Discuss.

User avatar
Vlalkor
Forum Moderator
Forum Moderator
 
Posts: 415
Joined: Jun 23, 2011 03:31

Postby Vlalkor » Feb 22, 2017 09:20

Either go Ice or Fire, Earth is not good at this patch level.

Heskey
Warder
 
Posts: 24
Joined: Feb 27, 2017 21:54

Postby Heskey » Apr 15, 2017 14:41

What's wrong with Earth, and is the above Earth spec the best for Earth?
"We accept only optimal classes into XP groups then wonder at 50 why we have a realm full of meta." - Random Player


Return to Wizard

Who is online

Users browsing this forum: No registered users and 1 guest

Friday, 14. August 2020

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff