Sorc Leveling spec guide

User avatar
Nachtdrache
Warder
 
Posts: 49
Joined: Dec 18, 2009 01:00

Postby Nachtdrache » May 10, 2016 15:06

Not taking credit for this just posting it from the old forum mostly so I can track it down myself later.

The option to trade out matter for body is also an option.

by Kirillow » Thu Apr 28, 2011 9:31 pm

If you know german, I recommend this thread.. Same topic: How to level a sorc.

http://uthgard.net/index.php?option=com ... 10&t=21976

Here's the spec I recommended for solo lvling. I think you get the idea without translating the few german words in there..

Lvl 5 - Alles in Mind --> Mind 5/Matter 1 --> Pom1

Lvl 10 - Alles in Matter --> Mind 5/Matter 8 --> Dots, Dot-Varianz

Lvl 11 - Alles in Mind --> Mind 7/Matter 8 --> Charm 11-20

Lvl 19 - Alles in Matter - Mind 7/Matter 17 --> 16er Dot und erster Snare DD

Lvl 21 - Alles in Mind --> Mind 12/Matter 17 --> Charm 21-30

Lvl 23 - Alles in Mind --> Mind 15/Matter 17 --> Pom2

Lvl 29 - Alles in Matter --> Mind 15/Matter 24 --> 23er Dot und zweiter Snare DD

Level 32 - Alles in Mind --> Mind 20/Matter 24 --> Charm 31-40

Going on with Matter till 40, then respec to your desired Body/Mind-Specc..

Kennylives
Warder
 
Posts: 13
Joined: May 03, 2016 14:32

Postby Kennylives » May 10, 2016 16:02

In 1.65, do dots do full damage on higher level mobs? I think that was nerfed at some point (maybe).

Currently leveling as mind/body and lifetapping/dd'ing purps for 0-1 isn't exactly rewarding...

Got a 2nd mage created, I'm gonna try this for a few levels and see how it goes.

User avatar
Nachtdrache
Warder
 
Posts: 49
Joined: Dec 18, 2009 01:00

Postby Nachtdrache » May 23, 2016 16:35

Kennylives wrote:In 1.65, do dots do full damage on higher level mobs? I think that was nerfed at some point (maybe).

Currently leveling as mind/body and lifetapping/dd'ing purps for 0-1 isn't exactly rewarding...

Got a 2nd mage created, I'm gonna try this for a few levels and see how it goes.


It does seem that dots do more damage against high purples than DDs do but I have pretty limited testing.

Paulberios
Myrmidon
 
Posts: 97
Joined: Apr 10, 2012 16:44

Postby Paulberios » Jun 01, 2016 16:49

The matter/mind spec works great for solo leveling. If you plan to group all the way up stick with full mind. You bring POM and CC. Just base dot mobs not DD

Sent from my VS990 using Tapatalk

User avatar
Torgo
Eagle Knight
 
Posts: 826
Joined: Nov 29, 2010 17:57

Postby Torgo » Jun 01, 2016 20:45

Always liked the mind/body spec for leveling but that is just me. Keeping mind just high enough to have equal lev pets.

Stasis
Eagle Knight
 
Posts: 801
Joined: Dec 21, 2016 15:28

Postby Stasis » Dec 29, 2016 13:04

Do Cabalist dot and Sorcerer dot stack?

If Cabalist + cleric focus pulls, what will the Sorcerer' job be. PoM and dot mobs?
Image

User avatar
wla
Gryphon Knight
 
Posts: 435
Joined: Aug 13, 2006 00:00
Location: Bonn/Cologne, Germany

Postby wla » Jan 11, 2017 11:51

Lvl 11 - Alles in Mind --> Mind 7/Matter 8 --> Charm 11-20


The description of the charm sorcerer gets with 7 points in mind says, that this charm works for mobs up to lvl 15. In this guide it is said, that the charm should work for mobs up to lvl 20.

Is the description of the spell or the lvling guide wrong at this point?
Image

Don't argue with idiots - they'll drag you down to their level and beat you with experience.

User avatar
kemorand
Warder
 
Posts: 28
Joined: Jul 08, 2016 13:29

Postby kemorand » Jan 14, 2017 11:22

Probably what you're looking for:
http://charm.enygma.net/sorcguide.html


Guess you swap body with matter in the given spec.


Return to Sorcerer

Who is online

Users browsing this forum: No registered users and 1 guest

Monday, 27. May 2019

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff