2h Pala and how to make the best of it

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 27, 2016 18:33

Anyone considered Hybrid spec like: 42 chants, 42 shield, 44 2H, 22 slash (full at, can be 25 with chants at)
Could go: Purge, Trip, FH, MoBlock, later Hail of Blows + Rain of XX for spikes in AT when you have cc timers.

Not really convinced. Has anyone tried something like this at this patch level?
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

OGCFTW
Warder
 
Posts: 47
Joined: Apr 14, 2015 06:30

Postby OGCFTW » Jun 27, 2016 19:51

I am actually working on a 2H/Shield hybrid atm. Level up as Crush and AT Slash

Higher chant:

42 Chant
42 Shield
30 Slash
4 Parry
39 2H (Rear-snare, woot woot!)

Lower chant:

32 Chant
11 Parry
39 Slash
42 Shield
39 2H

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 27, 2016 19:58

chants below 42 is not an option i'd say.

More slash vs 2H; could you explain your reasoning ?
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

imposibil
Warder
 
Posts: 18
Joined: May 24, 2016 16:34

Postby imposibil » Jun 28, 2016 11:09

OK i guess u want to go full r****d mode ..... here you go ...

U prolly didnt wanted much DPS (as u rolled a pala ...) and u sayd u are the endo bot so i will go like this ...

42 chants (red endo ... if YOU need to run the ressists chants then ure grp is dead anyway ...)(autotrain till 28)
42 shield (slam obv, guard maybe, engage ofc...)
36 slash (obv autotrain till 48)
34 2h

Yet i am a long time Paladin player and i would nevereverever play a 2h pala w/o celerity ^^

Enjoy

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 28, 2016 12:19

I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

imposibil
Warder
 
Posts: 18
Joined: May 24, 2016 16:34

Postby imposibil » Jun 28, 2016 16:56

dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?


Youre damage comes from slash line .... not from 2h line ....
And for snare, you have hinder in slash already ....
Again i say, don't compare pala with arms, you are "support/utility" not DPS ...

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jun 28, 2016 17:57

back snare is support/utility! thanks for your input though.
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

User avatar
Raifs
Gryphon Knight
 
Posts: 303
Joined: Nov 14, 2009 01:00

Postby Raifs » Jul 02, 2016 12:37

That has to be the worst idea in this thread so far, go for 2handed and don't get the back snare.

Eshen
Warder
 
Posts: 34
Joined: Nov 19, 2012 04:39

Postby Eshen » Jan 16, 2017 03:07

imposibil wrote:
dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?


Youre damage comes from slash line .... not from 2h line ....
And for snare, you have hinder in slash already ....
Again i say, don't compare pala with arms, you are "support/utility" not DPS ...

Your maximum damage will come from 2h spec, your minimum damage will come from 1h spec, so having 1h spec composite 50 will give you more consistent damage, your maximum damage comes from 50 composite 2h.
Osher

User avatar
Jamoca
Warder
 
Posts: 21
Joined: Feb 09, 2017 16:16
Location: Humberton Church

Postby Jamoca » Feb 10, 2017 09:23

Thanks for the help on the Paladin; just decided to switch to Reaver :oops:
"Never, never, never give up"
Yurei Urahara - Infiltrator

User avatar
Requin
Eagle Knight
 
Posts: 870
Joined: Jan 11, 2017 21:32

Postby Requin » Feb 14, 2017 09:16

I do think this spec is only for RR10 paladin:
39 2h ----> backsnare
42 chants ----> last endo buff
42 shield -- -> Slam
31 slash -- ---> 51 composite
10 parry -----> rest of points

But first you need to raise your RR, so don't go 2hander while raising your RR.

I suggest:
48 chants
39 slash
45 shield
14 parry
for starting RvR and for PvE raids

Both spec imply full autotrain chants and slash
Reminder to Self: Quality over Quantity, what is the Value here?

User avatar
slammajamma9
Guardian
 
Posts: 2
Joined: Jun 21, 2007 00:00

Postby slammajamma9 » Jun 23, 2017 23:52

I just read through this whole thread and laughed a little to myself as I am in the process of leveling a fully AT pala, and plan on using the following spec:

38 Chants
11 Parry
29 Slash
44 2H
42 Shields

Gonna be for a duo with buddy running a minstrel. Not looking for advice or criticism, we just think it will be fun. I do anyway :twisted:

Good luck with your spec Typhus. As long as you have fun who cares what's 'rational'

User avatar
MotaroReloaded
Eagle Knight
 
Posts: 706
Joined: Aug 31, 2010 00:00
Location: London

Postby MotaroReloaded » Dec 16, 2017 17:42

imposibil wrote:
dabri0n wrote:I dont see how giving up the 2h back snare is a good thing. Can you expand on the reasoning to go higher slash vs higher 2H ?


Youre damage comes from slash line .... not from 2h line ....
And for snare, you have hinder in slash already ....
Again i say, don't compare pala with arms, you are "support/utility" not DPS ...



:))) Your dmg comes from 2h line m8 ..2h spec gives you the weapon skill ..all slash line does is maintain the ****** variance albion has to put up with .. and.. i dont build 2h pala to play suport;)) wtf .. i go 2h for being with ATrain.

I go AT on chants and slash ..but i stay 44 2h ( 50 2h later when i m higher rr) , 39 crush ( i have anytime 7 sec stun if i want and a good dmg overall unlike slash which sucks donkey balls vs mid chain .. 1h dmg is consistent enough if i get pbt n such in my way), 48 chants ( i want the red heat and cold 20% resists for grp because i ve never seen friars in alb grps and hib heat dmg and mid cold dmg obliterates alb grps sometimes.. plus being a pala i must be grp oriented am I?:) ) and rest parry 16 or whateva s left ..so who needs slam and for what when most mercs spec shield and they got the points for it , all the arms spec shield and they got the points for it ..i believe paladin s/s is a complete waste of time .. keep an arms in the back who has det and can def your suport and doesnt zzzZZZZzzz and who can also slam and hit hard ,..instead of a paladin who cant guard so well as an arms , makes 0 dmg with his puny 1h 29 slash spec or whateva and being CC ed most of the time not helping suport for like 75% of the time .
In this patch where paladin has 1000 end range he must be 2h and part of the asist train in front with mercs , ok he gets cc ed but apart from mezz and a 9 sec stun at least he can provide some end and a proper spike dmg when hiting , mind you a 2h pala will hit same as a skald champion etc if not harder as he has dmg add with him all the time:)
Glacius ( previous acount name)
Albion

Glacius - WIzzard
Disrupter - Armsman

User avatar
Requin
Eagle Knight
 
Posts: 870
Joined: Jan 11, 2017 21:32

Postby Requin » Dec 16, 2017 19:10

I went avalonian with +13 strength and +12 qui.
Autotrained chants to lvl 36 and slash to level 48 for a total of 121 skill points.
Planning to go with RR5:
47 chants
50 2-hand
36 slash
7 Parry

and at RR10:
either
42 chants
42 shield
31 slash
39 2-hand
6 Parry

or
49 chants
50 2-hand
31 slash
14 parry
Reminder to Self: Quality over Quantity, what is the Value here?

Tohu
Myrmidon
 
Posts: 100
Joined: May 09, 2016 21:32

Postby Tohu » Jan 17, 2018 00:49

I have always find that with 2h or Hybrid pally, the hardest is to assemble a decent template.

Would anyone have any input on this? Something all cap, with shield (slam) and 2h so can be used low and high rank.

This is not too shabby, but 18 crush wearing 2h hurts a lot. :/

Code: Select all
Hybrid Paladin Template.
All Pieces (including 2H) are MP. Jewelry is mostly dirt cheap / quest items, except for the cloak.

Sword & Board Stats:

Hits: 203 / 200
STR: 76 / 75
CON: 77 / 75
PIE: 0 / 75
DEX: 77 / 75
QUI: 77 / 75

Resists:

Body: 27 / 26
Energy: 26 / 26
Crush: 27 / 26
Cold: 28 / 26
Matter: 27 / 26
Slash: 26 / 26
Heat: 26 / 26
Spirit: 22 / 26
Thrust: 27 / 26

Skills:
11 / 11 Parry
11 / 11 Shield
11 / 11 Slash
5 / 11 Two Handed

Two-handed Stats:

Hits: 203 / 200
STR: 76 / 75
CON: 77 / 75
PIE: 0 / 75
DEX: 77 / 75
QUI: 77 / 75

Resists:

Body: 27 / 26
Energy: 20 / 26
Crush: 18 / 26
Cold: 28 / 26
Matter: 16 / 26
Slash: 26 / 26
Heat: 26 / 26
Spirit: 15 / 26
Thrust: 27 / 26

Skills:
11 / 11 Parry
3 / 11 Shield
11 / 11 Slash
11 / 11 Two Handed



Chest
Name: Crafted Item40
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  4  Slash Skill - Flawed Watery War Sigil
  Gem 2:  5  Parry Skill - Imperfect Vapor Battle Jewel
  Gem 3:  5  Body Resist - Flawed Dusty Shielding Jewel
  Gem 4:  7  Slash Resist - Imperfect Watery Shielding Jewel
Utility: 69.0 SC Cost: 10g 84s 20c SC Price: 16g 26s 30c


Arms
Name: Crafted Item39
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  28  Quickness - Perfect Airy Essence Jewel
  Gem 2:  25  Dexterity - Flawless Vapor Essence Jewel
  Gem 3:  3  Slash Skill - Rough Watery War Sigil
  Gem 4:  3  Parry Skill - Rough Vapor Battle Jewel
Utility: 65.3 SC Cost: 56g 29s 0c SC Price: 84g 43s 50c


Head
Name: Crafted Item38
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  11  Slash Resist - Faceted Watery Shielding Jewel
  Gem 2:  9  Crush Resist - Polished Fiery Shielding Jewel
  Gem 3:  5  Heat Resist - Flawed Heated Shielding Jewel
  Gem 4:  44  Hits - Polished Blood Essence Jewel
Utility: 61.0 SC Cost: 32g 57s 0c SC Price: 48g 85s 50c


Legs
Name: Crafted Item37
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  9  Crush Resist - Polished Fiery Shielding Jewel
  Gem 2:  16  Constitution - Polished Earthen Essence Jewel
  Gem 3:  9  Matter Resist - Polished Earthen Shielding Jewel
  Gem 4:  9  Thrust Resist - Polished Airy Shielding Jewel
Utility: 64.7 SC Cost: 35g 68s 20c SC Price: 53g 52s 30c


Hands
Name: Crafted Item36
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  28  Quickness - Perfect Airy Essence Jewel
  Gem 2:  7  Heat Resist - Imperfect Heated Shielding Jewel
  Gem 3:  11  Thrust Resist - Faceted Airy Shielding Jewel
  Gem 4:  3  Energy Resist - Rough Light Shielding Jewel
Utility: 60.7 SC Cost: 47g 45s 80c SC Price: 71g 18s 70c


Feet
Name: Crafted Item35
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  25  Dexterity - Flawless Vapor Essence Jewel
  Gem 2:  25  Constitution - Flawless Earthen Essence Jewel
  Gem 3:  7  Heat Resist - Imperfect Heated Shielding Jewel
  Gem 4:  7  Spirit Resist - Imperfect Vapor Shielding Jewel
Utility: 61.3 SC Cost: 59g 71s 60c SC Price: 89g 57s 40c


Right Hand
Name: Crafted Item7
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  4  Shield Skill - Flawed Fiery Battle Jewel
  Gem 2:  4  Slash Skill - Flawed Watery War Sigil
  Gem 3:  11  Matter Resist - Faceted Earthen Shielding Jewel
  Gem 4:  7  Strength - Rough Fiery Essence Jewel
Utility: 66.7 SC Cost: 16g 50s 60c SC Price: 24g 75s 90c


Left Hand
Name: Crafted Item8
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Overcharge: 5,5
  Gem 1:  4  Shield Skill - Flawed Fiery Battle Jewel
  Gem 2:  9  Crush Resist - Polished Fiery Shielding Jewel
  Gem 3:  9  Energy Resist - Polished Light Shielding Jewel
  Gem 4:  7  Spirit Resist - Imperfect Vapor Shielding Jewel
Utility: 70.0 SC Cost: 23g 28s 0c SC Price: 34g 92s 0c

2 Handed
Name: Crafted Item9
Level: 51 Quality: 99
Imbue Points: 37.0 of 32 Overcharge: 5
  Gem 1:  6  Two Handed Skill - Polished Heated War Sigil
  Gem 2:  4  Slash Skill - Flawed Watery War Sigil
  Gem 3:  7  Strength - Rough Fiery Essence Jewel
  Gem 4:  3  Energy Resist - Rough Light Shielding Jewel
Utility: 60.7 SC Cost: 11g 8s 0c SC Price: 16g 62s 0c

Neck
Name: DF Diamond Necklace
Level: 51 Quality: 99
  Slot 1:  7  Thrust Resist
  Slot 2:  7  Body Resist
  Slot 3:  7  Energy Resist
  Slot 4:  48  Hits
Utility: 54.0

Cloak
Name: Cerulescent Silken Cloak
Level: 51 Quality: 99
  Slot 1:  21  Strength
  Slot 2:  21  Quickness
  Slot 3:  8  Slash Resist
  Slot 4:  64  Hits
Utility: 60.0

Jewel
Name: Gem of the Spirit Abhorrent
Level: 51 Quality: 99
  Slot 1:  7  Body Resist
  Slot 2:  7  Matter Resist
  Slot 3:  7  Heat Resist
  Slot 4:  7  Energy Resist
Utility: 56.0

Belt
Name: Belt of Cladhammer
Level: 51 Quality: 99
  Slot 1:  5  Two Handed Skill
  Slot 2:  12  Strength
  Slot 3:  12  Dexterity
Utility: 41.0

Left Ring
Name: Exquisite Infernal Black Diamond Ring
Level: 51 Quality: 99
  Slot 1:  18  Strength
  Slot 2:  18  Constitution
  Slot 3:  10  Cold Resist
Utility: 44.0

Right Ring
Name: Exquisite Infernal Black Diamond Ring
Level: 51 Quality: 99
  Slot 1:  18  Strength
  Slot 2:  18  Constitution
  Slot 3:  10  Cold Resist
Utility: 44.0

Left Wrist
Name: Veiled Bracer of Eyes (Quest Drop)
Level: 51 Quality: 99
  Slot 1:  15  Hits
  Slot 2:  8  Cold Resist
  Slot 3:  8  Body Resist
  Slot 4:  8  Spirit Resist
Utility: 51.8

Right Wrist
Name: Superior Accursed Bone Bracer
Level: 51 Quality: 99
  Slot 1:  32  Hits
  Slot 2:  15  Dexterity
  Slot 3:  3  Shield Skill
  Slot 4:  3  Parry Skill
Utility: 48.0

Thanks! :D
Looking for a DAoC 1.65 classic server.
Uth-Two: Nightshade <Lonely Teddy Bear> - Minstrel/Paladin <One Man Army> - Runemaster <TEAM AMERICA>
Genesis: Bard/Eldritch/Nightshade <Rainbow Unicorns> - Minstrel/Friar <Original Gamers>
Uth-One: Bard/Eldritch/Nightshade <The Covenant> - Shaman/Runemaster/Shadowblade <BabyBoyZ>

PreviousNext

Return to Paladin

Who is online

Users browsing this forum: No registered users and 1 guest

Tuesday, 28. January 2020

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff