Necro and Passive

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Bistravoda
Myrmidon
 
Posts: 117
Joined: Mar 31, 2011 05:05

Postby Bistravoda » Jan 12, 2017 17:35

Necro pet attack in passive mod, whenever I use a spells, is anyone else has this problem?
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imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Jan 13, 2017 13:51

Yes, it's how it was in the beta. That bug makes snare useless because the pet breaks its own snare. Also using quickcast is kinda tricky, you need to time it perfectly if you wanna cast two spells.

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silenced
Phoenix Knight
 
Posts: 1074
Joined: Sep 28, 2006 00:00

Postby silenced » Jan 13, 2017 14:03

I thought they fixed it, but apparently not anymore. I can recall that the pet did not attack if it was passive in the time before i50 hit in beta.

This makes using the abomination pretty tricky again, with the huge delay because of the 2h weapon.
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rocketait
Guardian
 
Posts: 2
Joined: Nov 27, 2012 06:28

Postby rocketait » Jan 13, 2017 23:21

I think the biggest thing is the snare, you cant cast it without braking it. Also on passive pet sometime still runs target after a cast (just stands there next to it, but it still runs at it)

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imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Jan 14, 2017 12:12

rocketait wrote:Also on passive pet sometime still runs target after a cast

It started yesterday. :cry:

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jan 14, 2017 13:05

This bug existed on live for years.
When a pet is in passive mode and is attacked, he replied once. Did the team decide to implements bug ? I don't know, but it sucks.

There's many live-like-bug concerning necro :
- They can't use purge to demezz their pet
- You don't see the pet health in group window, you see the shade health
- Pet are interrupted by all insta debuff (like any other mob)
- Mezz / Root duration is increased due to low level of pet
- Pets are not healed by Spread heal
- and probably others

I don't know if Uthgard is live like concerning this bug, as it can be considered as feature ( :gaga: ) since it was never fixed on live (or it takes ages).
It would have been great and easier to implements if instead of summoning a pet, the caster would have been transformed into an abomination :?
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imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Jan 14, 2017 17:49

HulkGris wrote:- You don't see the pet health in group window, you see the shade health

I think right now it shows the health of the pet not the shade. But if you click it from mini, you target the shade. At least that's what my cleric buddy said.

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HulkGris
Phoenix Knight
 
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Joined: Jan 23, 2012 19:48

Postby HulkGris » Jan 16, 2017 01:05

imamizer wrote:
HulkGris wrote:- You don't see the pet health in group window, you see the shade health

I think right now it shows the health of the pet not the shade. But if you click it from mini, you target the shade. At least that's what my cleric buddy said.

Oh, ok, i was wrong on the detail but crap feature still there. You can't heal the pet :cry:
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Datboi
Warder
 
Posts: 17
Joined: Jan 21, 2017 17:53

Postby Datboi » Jan 21, 2017 18:51

imamizer wrote:Yes, it's how it was in the beta. That bug makes snare useless because the pet breaks its own snare. Also using quickcast is kinda tricky, you need to time it perfectly if you wanna cast two spells.


What I always did (during and still after, old habits and all..) was to hotkey the pet attack command and switch pet to attack immediately before using facilitate painworking. You need to make sure the shade is not casting and that the pet swings once before popping FP. As soon as you see the pet swing, pop FP and queue fist spell, as soon as pet starts casting pop 2nd spell, and if you have enough DEX queue 3rd spell the same way.


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