Necro hot fixes?

Excerebrose
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Postby Excerebrose » Dec 21, 2016 16:02

So, I know we are patch 1.65 but:

Did you (developers/Staff) consider to make purge a possibility to necromancers and make the debuffs stop interrupting casts?
Mythic clearly saw this as a huge flaw and patched it not long after. Do you consider the same, so that necromancers will just be a little viable to non-elitist groups and setups?

I think it sucks that necromancers suffer so hard from this and tbh I see it as a big issue pvp wise group or solo, doesn't matter.

Vkejai
Myrmidon
 
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Postby Vkejai » Dec 26, 2016 01:34

Fix concentration and MoC abilities too. Unless they are meant to be broken , in which case they should be removed from the RA list you get to choose from.

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megatron
Gryphon Knight
 
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Postby megatron » Jan 12, 2018 22:54

Any word from staff on this?

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Gnome
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Postby Gnome » Jan 12, 2018 22:57

1.65 consists of the good, the bad, and the ugly.

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silenced
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Postby silenced » Jan 13, 2018 03:47

Gnome wrote:1.65 consists of the good the bad, and the ugly.



Fixed it for Necs.

You still did not patch in the 1.65 (and later) Divine Intervention bug with Nec-pets, right? Divine Intervention healed the Necromancer Pet no matter how far away it was from the cleric, even if the Cleric was in Lyonesse and the Necropet in Hadrians Wall -> DI healed the pet.

IF 1.65 with all the 'bad and ugly', then please: 100%! Or nothing!
Albion Forever!

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GreenP
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Postby GreenP » Jan 13, 2018 05:07

silenced wrote:
Gnome wrote:1.65 consists of the good the bad, and the ugly.



Fixed it for Necs.

You still did not patch in the 1.65 (and later) Divine Intervention bug with Nec-pets, right? Divine Intervention healed the Necromancer Pet no matter how far away it was from the cleric, even if the Cleric was in Lyonesse and the Necropet in Hadrians Wall -> DI healed the pet.

IF 1.65 with all the 'bad and ugly', then please: 100%! Or nothing!



None of the pets should have any rangecheck for groupspells. Resisbuffs, songs, groupRA

http://216.53.203.122/viewtopic.php?p=54286#54286
All pets work that way. Any buff you cast that's group effective etc, will work from the PK.

A cleric bot can be grouped with a necro, cleric sits at APK, necro at MMG. Cleric casts resists/reactiveheal/BOF, necro receives all of it.
The thing I don't understand about that though, is why can't a cleric cast spreadheal or groupheal and it hit the necro pet if he can do enhance buffs on it from no range?
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Gnome
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Postby Gnome » Jan 13, 2018 12:09

silenced wrote:
Gnome wrote:1.65 consists of the good the bad, and the ugly.



Fixed it for Necs.

You still did not patch in the 1.65 (and later) Divine Intervention bug with Nec-pets, right? Divine Intervention healed the Necromancer Pet no matter how far away it was from the cleric, even if the Cleric was in Lyonesse and the Necropet in Hadrians Wall -> DI healed the pet.

IF 1.65 with all the 'bad and ugly', then please: 100%! Or nothing!


Falls under our "No Buffbot" Buff-Range policy.


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