Can't see other players ingame

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 07, 2016 21:39

And that f+cking problem stays.... I hate that.
I allowed the ports (if that is correct at kaspersky...) and the player are spawn/despawn always :x
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Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » May 07, 2016 22:02

Noleran wrote:And that f+cking problem stays.... I hate that.
I allowed the ports (if that is correct at kaspersky...) and the player are spawn/despawn always :x


Try lower your clip range, it could be that too many objects are in range. The client doesn't support a lot of objects at the same time.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 07, 2016 22:13

Trishin wrote:
Noleran wrote:And that f+cking problem stays.... I hate that.
I allowed the ports (if that is correct at kaspersky...) and the player are spawn/despawn always :x


Try lower your clip range, it could be that too many objects are in range. The client doesn't support a lot of objects at the same time.


Done... no Change. A mob fights against "no one" and drops till it dies. But no player who fights seen there...
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Trishin
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Joined: Apr 07, 2010 00:00

Postby Trishin » May 07, 2016 22:35

Noleran wrote:
Trishin wrote:
Noleran wrote:And that f+cking problem stays.... I hate that.
I allowed the ports (if that is correct at kaspersky...) and the player are spawn/despawn always :x


Try lower your clip range, it could be that too many objects are in range. The client doesn't support a lot of objects at the same time.


Done... no Change. A mob fights against "no one" and drops till it dies. But no player who fights seen there...


Please report what mobs that is, and where. It could be an invisible mob/guard only GMs can see.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 07, 2016 22:46

Noo, I can see Mobs, NPCs and Guard... I cant see players! Thats the Problem.
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Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » May 07, 2016 23:03

Noleran wrote:Noo, I can see Mobs, NPCs and Guard... I cant see players! Thats the Problem.


The npc you saw die might not have been killed by a player, which is why I need to know where you saw this.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

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Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » May 07, 2016 23:29

Did you install fresh daoc and used the patch from uthgard 2.0? If not, don ´t use old daoc installations make a new one and patch it. If that ´s not the case try to disable virus program and firewall for a test if players are visible then.

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 08, 2016 00:19

Jerrian wrote:Did you install fresh daoc and used the patch from uthgard 2.0? If not, don ´t use old daoc installations make a new one and patch it. If that ´s not the case try to disable virus program and firewall for a test if players are visible then.


Yes, I downloaded it today new. All full new installed.
I tried to take the programs off, but no effect. The player vanished.

Later I relogged manytimes and the player got visible long time. No vanish... tomorrow I will check again if player get hide or stay.
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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » May 08, 2016 05:06

Can you use /callgm and ask for me the next time you're experiencing this issue? I want to try out if it is related to UDP at all
Be nice. :)

Laothiel
Guardian
 
Posts: 3
Joined: Feb 12, 2012 17:39

Postby Laothiel » May 08, 2016 09:36

I sadly have the same prob.

Once I login I can see all people and 10 secs later they are "phased out"

NPC's and buildings are still there, but no other player char

Laothiel
Guardian
 
Posts: 3
Joined: Feb 12, 2012 17:39

Postby Laothiel » May 08, 2016 10:21

Just posted some issue tracker on this, but still needs confirmations from other players
Not sure if there are 5 players around with the same prob to confirm?

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 08, 2016 15:00

Ok, its already the same. I wrote /callgm and looking for you.... Later I will try again.

That bug is so bad :?
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Noleran
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Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 08, 2016 15:14

I have inGame contact with TheKroko and we check that issue.
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Atum
Myrmidon
 
Posts: 90
Joined: Sep 04, 2007 00:00

Postby Atum » May 08, 2016 15:26

any update on this?

my problem was solved as i needed only to relog. im using windowed mode,m 1900x1200... framerate dont remember now
Atum / Talmar

Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath

DAoC
Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib

WoW
Gorgonnash/Horde

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Noleran
Warder
 
Posts: 37
Joined: Oct 17, 2011 20:35

Postby Noleran » May 08, 2016 15:33

TheKroko turned the UDP off for a while and everything fine. When he takes it on, all players hidden....

But I opened the ports in my windows firewall and kaspersky I think. Or I am fail cause dont know what steps I have to do exactly to "open the port".

Iam german, if there is anyone who can explain, Iam very happy.
Wenn das jemand auf deutsch beschreiben könnte, wäre das echt super!
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